diff --git a/worldedit-core/src/main/java/com/sk89q/worldedit/util/collection/BlockMap.java b/worldedit-core/src/main/java/com/sk89q/worldedit/util/collection/BlockMap.java index 0db0ba7d0..ea9061752 100644 --- a/worldedit-core/src/main/java/com/sk89q/worldedit/util/collection/BlockMap.java +++ b/worldedit-core/src/main/java/com/sk89q/worldedit/util/collection/BlockMap.java @@ -52,12 +52,6 @@ import static com.sk89q.worldedit.math.BitMath.mask; */ public class BlockMap extends AbstractMap { - /* ========================= - IF YOU MAKE CHANGES TO THIS CLASS - Re-run BlockMapTest with the blockmap.fulltesting=true system property. - Or just temporarily remove the annotation disabling the related tests. - ========================= */ - public static BlockMap create() { return create(() -> new Int2ObjectOpenHashMap<>(64, 0.9f)); } diff --git a/worldedit-core/src/test/java/com/sk89q/worldedit/util/collection/BlockMapTest.java b/worldedit-core/src/test/java/com/sk89q/worldedit/util/collection/BlockMapTest.java index 98b7e741d..6a9fda239 100644 --- a/worldedit-core/src/test/java/com/sk89q/worldedit/util/collection/BlockMapTest.java +++ b/worldedit-core/src/test/java/com/sk89q/worldedit/util/collection/BlockMapTest.java @@ -259,7 +259,6 @@ class BlockMapTest { @Nested @DisplayName("after having an entry added") - @EnabledIfSystemProperty(named = "blockmap.fulltesting", matches = "true") class AfterEntryAdded { // Note: This section of tests would really benefit from diff --git a/worldedit-core/src/test/java/com/sk89q/worldedit/util/test/VariedVectorGenerator.java b/worldedit-core/src/test/java/com/sk89q/worldedit/util/test/VariedVectorGenerator.java index a832271a3..6818c7aa2 100644 --- a/worldedit-core/src/test/java/com/sk89q/worldedit/util/test/VariedVectorGenerator.java +++ b/worldedit-core/src/test/java/com/sk89q/worldedit/util/test/VariedVectorGenerator.java @@ -40,9 +40,9 @@ public class VariedVectorGenerator { public final int divisionsXZ; public final int divisionsY; public final int maxXZ; - public final int maxY; + public final long maxY; public final int xzStep; - public final int yStep; + public final long yStep; public final Set alwaysInclude; public VariedVectorGenerator() {