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Hook up the biome registry.
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@ -1785,7 +1785,7 @@
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"48:0": "minecraft:mossy_cobblestone",
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"49:0": "minecraft:obsidian",
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"50:0": "minecraft:torch",
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"52:0": "minecraft:mob_spawner",
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"52:0": "minecraft:spawner",
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"53:0": "minecraft:oak_stairs",
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"54:0": "minecraft:chest",
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"56:0": "minecraft:diamond_ore",
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@ -33,6 +33,7 @@ import com.sk89q.worldedit.forge.net.handler.InternalPacketHandler;
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import com.sk89q.worldedit.forge.net.handler.WECUIPacketHandler;
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import com.sk89q.worldedit.forge.net.packet.LeftClickAirEventMessage;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockCategory;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.entity.EntityType;
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@ -186,6 +187,12 @@ public class ForgeWorldEdit {
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EntityType.REGISTRY.register(name.toString(), new EntityType(name.toString()));
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}
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}
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// Biomes
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for (ResourceLocation name : ForgeRegistries.BIOMES.getKeys()) {
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if (BiomeType.REGISTRY.get(name.toString()) == null) {
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BiomeType.REGISTRY.register(name.toString(), new BiomeType(name.toString()));
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}
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}
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// Tags
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for (ResourceLocation name : BlockTags.getCollection().getRegisteredTags()) {
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if (BlockCategory.REGISTRY.get(name.toString()) == null) {
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