Copy paste/merge FAWE classes to this WorldEdit fork

- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
This commit is contained in:
Jesse Boyd
2018-08-13 00:03:07 +10:00
parent a920c77cb8
commit a629d15c74
994 changed files with 117583 additions and 10745 deletions

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@ -0,0 +1,220 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.blocks;
import com.boydti.fawe.object.string.MutableCharSequence;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.jnbt.StringTag;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.registry.state.AbstractProperty;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.util.command.parametric.Optional;
import com.sk89q.worldedit.world.block.*;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.registry.LegacyMapper;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import javax.annotation.Nullable;
/**
* Represents a mutable "snapshot" of a block.
*
* <p>An instance of this block contains all the information needed to
* accurately reproduce the block, provided that the instance was
* made correctly. In some implementations, it may not be possible to get a
* snapshot of blocks correctly, so, for example, the NBT data for a block
* may be missing.</p>
*
* <p>A peculiar detail of this class is that it accepts {@code -1} as a
* valid data value. This is due to legacy reasons: WorldEdit uses -1
* as a "wildcard" block value, even though a {@link Mask} would be
* more appropriate.</p>
*/
public class BaseBlock extends BlockState {
private BlockState blockState;
@Nullable
protected CompoundTag nbtData;
@Deprecated
public BaseBlock() {
this(BlockTypes.AIR.getDefaultState());
}
/**
* Construct a block with a state.
* @deprecated Just use the BlockStateHolder instead
* @param blockState The blockstate
*/
@Deprecated
public BaseBlock(BlockStateHolder blockState) {
this(blockState, blockState.getNbtData());
}
@Deprecated
public BaseBlock(BlockTypes id) {
this(id.getDefaultState());
}
/**
* Construct a block with the given type and default data.
* @deprecated Just use the BlockType.getDefaultState()
* @param blockType The block type
*/
@Deprecated
public BaseBlock(BlockType blockType) {
this(blockType.getDefaultState());
}
/**
* Construct a block with the given ID, data value and NBT data structure.
*
* @param state The block state
* @param nbtData NBT data, which may be null
*/
public BaseBlock(BlockStateHolder state, @Nullable CompoundTag nbtData) {
super(0);
this.blockState = state.toImmutableState();
this.nbtData = nbtData;
}
/**
* Construct a block with the given ID and data value.
*
* @param id ID value
* @param data data value
*/
@Deprecated
public BaseBlock(int id, int data) {
this(getState(id, data));
}
private static final BlockState getState(int id, int data) {
BlockState blockState = LegacyMapper.getInstance().getBlockFromLegacy(id, data);
if (blockState == null) {
blockState = BlockTypes.AIR.getDefaultState();
}
return blockState;
}
protected BaseBlock(int internalId, CompoundTag nbtData) {
this(BlockState.get(internalId), nbtData);
}
@Deprecated
public static BaseBlock getFromInternalId(int id, CompoundTag nbtData) {
return new BaseBlock(id, nbtData);
}
/**
* Create a clone of another block.
*
* @param other the other block
*/
@Deprecated
public BaseBlock(BaseBlock other) {
this(other.toImmutableState(), other.getNbtData());
}
@Override
public BlockState toFuzzy() {
return blockState;
}
// /**
// * Get the block's data value.
// *
// * Broken - do not use
// *
// * @return data value (0-15)
// */
// @Deprecated
// public int getData() {
// return 0;
// }
@Override
public String getNbtId() {
CompoundTag nbtData = getNbtData();
if (nbtData == null) {
return "";
}
Tag idTag = nbtData.getValue().get("id");
if (idTag instanceof StringTag) {
return ((StringTag) idTag).getValue();
} else {
return "";
}
}
@Nullable
@Override
public CompoundTag getNbtData() {
return this.nbtData;
}
@Override
public void setNbtData(@Nullable CompoundTag nbtData) {
this.nbtData = nbtData;
}
/**
* Checks whether the type ID and data value are equal.
*/
@Override
public boolean equals(Object o) {
if (!(o instanceof BaseBlock)) {
return false;
}
final BaseBlock otherBlock = (BaseBlock) o;
return this.equals(otherBlock) && Objects.equals(getNbtData(), otherBlock.getNbtData());
}
@Override
public final BlockState toImmutableState() {
return blockState;
}
@Override
public int getInternalId() {
return blockState.getInternalId();
}
@Override
public int hashCode() {
return getInternalId();
}
@Override
public String toString() {
if (this.getNbtData() != null) {
return getAsString() + " {" + String.valueOf(getNbtData()) + "}";
} else {
return getAsString();
}
}
}

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@ -20,8 +20,10 @@
package com.sk89q.worldedit.blocks;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.command.tool.Tool;
import com.sk89q.worldedit.world.NbtValued;
import com.sk89q.worldedit.world.item.ItemType;
import com.sk89q.worldedit.world.item.ItemTypes;
import javax.annotation.Nullable;
@ -57,13 +59,18 @@ public class BaseItem implements NbtValued {
this.nbtData = tag;
}
@Deprecated
public @Nullable Object getNativeItem() {
return null;
}
/**
* Get the type of item.
*
* @return the type
*/
public ItemType getType() {
return this.itemType;
public ItemTypes getType() {
return (ItemTypes) this.itemType;
}
/**

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@ -1,92 +0,0 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.blocks;
import com.sk89q.worldedit.world.block.BlockTypes;
/**
* List of block IDs.
*
* {@deprecated Please use {@link BlockTypes }}
*/
@Deprecated
public final class BlockID {
static final int SAPLING = 6;
static final int POWERED_RAIL = 27; // GOLDEN_RAIL
static final int DETECTOR_RAIL = 28;
static final int LONG_GRASS = 31; // TALLGRASS
static final int DEAD_BUSH = 32; // DEADBUSH
static final int PISTON_EXTENSION = 34; // PISTON_HEAD
static final int YELLOW_FLOWER = 37;
static final int RED_FLOWER = 38;
static final int BROWN_MUSHROOM = 39;
static final int RED_MUSHROOM = 40;
static final int TORCH = 50;
static final int REDSTONE_WIRE = 55;
static final int CROPS = 59; // WHEAT
static final int SIGN_POST = 63; // STANDING_SIGN
static final int WOODEN_DOOR = 64; // WOODEN_DOOR
static final int LADDER = 65;
static final int MINECART_TRACKS = 66; // RAIL
static final int WALL_SIGN = 68;
static final int LEVER = 69;
static final int STONE_PRESSURE_PLATE = 70;
static final int IRON_DOOR = 71;
static final int WOODEN_PRESSURE_PLATE = 72;
static final int REDSTONE_TORCH_OFF = 75; // UNLIT_REDSTONE_TORCH
static final int REDSTONE_TORCH_ON = 76; // LIT_REDSTONE_TORCH
static final int STONE_BUTTON = 77;
static final int CACTUS = 81;
static final int REED = 83; // REEDS
static final int CAKE_BLOCK = 92; // CAKE
static final int REDSTONE_REPEATER_OFF = 93; // UNPOWERED_REPEATER
static final int REDSTONE_REPEATER_ON = 94; // POWERED_REPEATER
static final int TRAP_DOOR = 96; // TRAPDOOR
static final int PUMPKIN_STEM = 104;
static final int MELON_STEM = 105;
static final int VINE = 106;
static final int NETHER_WART = 115;
static final int COCOA_PLANT = 127; // COCOA
static final int TRIPWIRE_HOOK = 131;
static final int TRIPWIRE = 132;
static final int FLOWER_POT = 140;
static final int CARROTS = 141;
static final int POTATOES = 142;
static final int WOODEN_BUTTON = 143;
static final int ANVIL = 145;
static final int PRESSURE_PLATE_LIGHT = 147; // LIGHT_WEIGHTED_PRESSURE_PLATE
static final int PRESSURE_PLATE_HEAVY = 148; // HEAVY_WEIGHTED_PRESSURE_PLATE
static final int COMPARATOR_OFF = 149; // UNPOWERED_COMPARATOR
static final int COMPARATOR_ON = 150; // COMPARATOR
static final int ACTIVATOR_RAIL = 157;
static final int IRON_TRAP_DOOR = 167;
static final int CARPET = 171;
static final int DOUBLE_PLANT = 175;
static final int STANDING_BANNER = 176;
static final int WALL_BANNER = 177;
static final int SPRUCE_DOOR = 193;
static final int BIRCH_DOOR = 194;
static final int JUNGLE_DOOR = 195;
static final int ACACIA_DOOR = 196;
static final int DARK_OAK_DOOR = 197;
private BlockID() {
}
}

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@ -0,0 +1,166 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.blocks;
/**
* Describes the material for a block.
*/
public interface BlockMaterial {
/**
* Get if this block is air
* @return
*/
boolean isAir();
/**
* Get whether this block is a full sized cube.
*
* @return the value of the test
*/
boolean isFullCube();
/**
* Get whether this block is opaque.
*
* @return the value of the test
*/
boolean isOpaque();
/**
* Get whether this block emits a Redstone signal.
*
* @return the value of the test
*/
boolean isPowerSource();
/**
* Get whether this block is a liquid.
*
* @return the value of the test
*/
boolean isLiquid();
/**
* Get whether this block is a solid.
*
* @return the value of the test
*/
boolean isSolid();
/**
* Get the hardness factor for this block.
*
* @return the hardness factor
*/
float getHardness();
/**
* Get the resistance factor for this block.
*
* @return the resistance factor
*/
float getResistance();
/**
* Get the slipperiness factor for this block.
*
* @return the slipperiness factor
*/
float getSlipperiness();
/**
* Get the light value for this block.
*
* @return the light value
*/
int getLightValue();
/**
* Get the opacity of the block
* @return opacity
*/
int getLightOpacity();
/**
* Get whether this block breaks when it is pushed by a piston.
*
* @return true if the block breaks
*/
boolean isFragileWhenPushed();
/**
* Get whether this block can be pushed by a piston.
*
* @return true if the block cannot be pushed
*/
boolean isUnpushable();
/**
* Get whether this block is ticked randomly.
*
* @return true if this block is ticked randomly
*/
boolean isTicksRandomly();
/**
* Get whether this block prevents movement.
*
* @return true if this block blocks movement
*/
boolean isMovementBlocker();
/**
* Get whether this block will burn.
*
* @return true if this block will burn
*/
boolean isBurnable();
/**
* Get whether this block needs to be broken by a tool for maximum
* speed.
*
* @return true if a tool is required
*/
boolean isToolRequired();
/**
* Get whether this block is replaced when a block is placed over it
* (for example, tall grass).
*
* @return true if the block is replaced
*/
boolean isReplacedDuringPlacement();
/**
* Get whether this block is translucent.
*
* @return true if the block is translucent
*/
boolean isTranslucent();
/**
* Gets whether the block has a container (Item container)
*
* @return If it has a container
*/
boolean hasContainer();
}

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@ -19,8 +19,16 @@
package com.sk89q.worldedit.blocks;
import com.sk89q.worldedit.PlayerDirection;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.registry.state.PropertyGroup;
import com.sk89q.worldedit.registry.state.PropertyKey;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import jdk.nashorn.internal.ir.Block;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.Map;
@ -30,129 +38,111 @@ import java.util.Map;
* {@deprecated Please use {@link com.sk89q.worldedit.world.block.BlockType }}
*/
@Deprecated
public enum BlockType {
public class BlockType {
;
private static final Map<Integer, PlayerDirection> dataAttachments = new HashMap<>();
private static final Map<Integer, PlayerDirection> nonDataAttachments = new HashMap<>();
static {
nonDataAttachments.put(BlockID.SAPLING, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.LONG_GRASS, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.DEAD_BUSH, PlayerDirection.DOWN);
for (int offset = 0; offset < 16; offset += 8) {
dataAttachments.put(typeDataKey(BlockID.PISTON_EXTENSION, offset + 0), PlayerDirection.UP);
dataAttachments.put(typeDataKey(BlockID.PISTON_EXTENSION, offset + 1), PlayerDirection.DOWN);
addCardinals(BlockID.PISTON_EXTENSION, offset + 2, offset + 5, offset + 3, offset + 4);
}
nonDataAttachments.put(BlockID.YELLOW_FLOWER, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.RED_FLOWER, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.BROWN_MUSHROOM, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.RED_MUSHROOM, PlayerDirection.DOWN);
for (int blockId : new int[] { BlockID.TORCH, BlockID.REDSTONE_TORCH_ON, BlockID.REDSTONE_TORCH_OFF }) {
dataAttachments.put(typeDataKey(blockId, 0), PlayerDirection.DOWN);
dataAttachments.put(typeDataKey(blockId, 5), PlayerDirection.DOWN); // According to the minecraft wiki, this one is history. Keeping both, for now...
addCardinals(blockId, 4, 1, 3, 2);
}
nonDataAttachments.put(BlockID.REDSTONE_WIRE, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.CROPS, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.SIGN_POST, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.WOODEN_DOOR, PlayerDirection.DOWN);
addCardinals(BlockID.LADDER, 2, 5, 3, 4);
addCardinals(BlockID.WALL_SIGN, 2, 5, 3, 4);
for (int offset = 0; offset < 16; offset += 8) {
addCardinals(BlockID.LEVER, offset + 4, offset + 1, offset + 3, offset + 2);
dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 5), PlayerDirection.DOWN);
dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 6), PlayerDirection.DOWN);
dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 7), PlayerDirection.UP);
dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 0), PlayerDirection.UP);
}
nonDataAttachments.put(BlockID.STONE_PRESSURE_PLATE, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.IRON_DOOR, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.WOODEN_PRESSURE_PLATE, PlayerDirection.DOWN);
// redstone torches: see torches
for (int offset = 0; offset < 16; offset += 8) {
addCardinals(BlockID.STONE_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
addCardinals(BlockID.WOODEN_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
}
dataAttachments.put(typeDataKey(BlockID.STONE_BUTTON, 0), PlayerDirection.UP);
dataAttachments.put(typeDataKey(BlockID.STONE_BUTTON, 5), PlayerDirection.DOWN);
dataAttachments.put(typeDataKey(BlockID.WOODEN_BUTTON, 0), PlayerDirection.UP);
dataAttachments.put(typeDataKey(BlockID.WOODEN_BUTTON, 5), PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.CACTUS, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.CAKE_BLOCK, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.REDSTONE_REPEATER_OFF, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.REDSTONE_REPEATER_ON, PlayerDirection.DOWN);
for (int offset = 0; offset < 16; offset += 4) {
addCardinals(BlockID.TRAP_DOOR, offset + 0, offset + 3, offset + 1, offset + 2);
addCardinals(BlockID.IRON_TRAP_DOOR, offset + 0, offset + 3, offset + 1, offset + 2);
}
nonDataAttachments.put(BlockID.PUMPKIN_STEM, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.MELON_STEM, PlayerDirection.DOWN);
// vines are complicated, but I'll list the single-attachment variants anyway
dataAttachments.put(typeDataKey(BlockID.VINE, 0), PlayerDirection.UP);
addCardinals(BlockID.VINE, 1, 2, 4, 8);
nonDataAttachments.put(BlockID.NETHER_WART, PlayerDirection.DOWN);
for (int offset = 0; offset < 16; offset += 4) {
addCardinals(BlockID.COCOA_PLANT, offset + 0, offset + 1, offset + 2, offset + 3);
}
for (int offset = 0; offset < 16; offset += 4) {
addCardinals(BlockID.TRIPWIRE_HOOK, offset + 2, offset + 3, offset + 0, offset + 1);
}
nonDataAttachments.put(BlockID.TRIPWIRE, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.FLOWER_POT, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.CARROTS, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.POTATOES, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.ANVIL, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.PRESSURE_PLATE_LIGHT, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.PRESSURE_PLATE_HEAVY, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.COMPARATOR_OFF, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.COMPARATOR_ON, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.CARPET, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.DOUBLE_PLANT, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.STANDING_BANNER, PlayerDirection.DOWN);
addCardinals(BlockID.WALL_BANNER, 4, 2, 5, 3);
nonDataAttachments.put(BlockID.SPRUCE_DOOR, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.BIRCH_DOOR, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.JUNGLE_DOOR, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.ACACIA_DOOR, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.DARK_OAK_DOOR, PlayerDirection.DOWN);
// Rails are hardcoded to be attached to the block below them.
// In addition to that, let's attach ascending rails to the block they're ascending towards.
for (int offset = 0; offset < 16; offset += 8) {
addCardinals(BlockID.POWERED_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
addCardinals(BlockID.DETECTOR_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
addCardinals(BlockID.MINECART_TRACKS, offset + 3, offset + 4, offset + 2, offset + 5);
addCardinals(BlockID.ACTIVATOR_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
}
public static double centralTopLimit(com.sk89q.worldedit.world.block.BlockType type) {
checkNotNull(type);
return centralTopLimit(type.getDefaultState());
}
/**
* Returns the direction to the block(B) this block(A) is attached to.
* Attached means that if block B is destroyed, block A will pop off.
* TODO FIXME use registry
* Returns the y offset a player falls to when falling onto the top of a block at xp+0.5/zp+0.5.
*
* @param type the block id of block A
* @param data the data value of block A
* @return direction to block B
* @param block the block
* @return the y offset
*/
public static PlayerDirection getAttachment(int type, int data) {
PlayerDirection direction = nonDataAttachments.get(type);
if (direction != null) return direction;
return dataAttachments.get(typeDataKey(type, data));
public static double centralTopLimit(BlockStateHolder block) {
checkNotNull(block);
switch (block.getBlockType().getTypeEnum()) {
case BLACK_BED:
case BLUE_BED:
case BROWN_BED:
case CYAN_BED:
case GRAY_BED:
case GREEN_BED:
case LIGHT_BLUE_BED:
case LIGHT_GRAY_BED:
case LIME_BED:
case MAGENTA_BED:
case ORANGE_BED:
case PINK_BED:
case PURPLE_BED:
case RED_BED:
case WHITE_BED:
case YELLOW_BED: return 0.5625;
case BREWING_STAND: return 0.875;
case CAKE: return (block.getState(PropertyKey.BITES) == (Integer) 6) ? 0 : 0.4375;
case CAULDRON: return 0.3125;
case COCOA: return 0.750;
case ENCHANTING_TABLE: return 0.75;
case END_PORTAL_FRAME: return block.getState(PropertyKey.EYE) == Boolean.TRUE ? 1 : 0.8125;
case CREEPER_HEAD:
case DRAGON_HEAD:
case PISTON_HEAD:
case PLAYER_HEAD:
case ZOMBIE_HEAD: return 0.5;
case CREEPER_WALL_HEAD:
case DRAGON_WALL_HEAD:
case PLAYER_WALL_HEAD:
case ZOMBIE_WALL_HEAD: return 0.75;
case ACACIA_FENCE:
case BIRCH_FENCE:
case DARK_OAK_FENCE:
case JUNGLE_FENCE:
case NETHER_BRICK_FENCE:
case OAK_FENCE:
case SPRUCE_FENCE: return 1.5;
case ACACIA_SLAB:
case BIRCH_SLAB:
case BRICK_SLAB:
case COBBLESTONE_SLAB:
case DARK_OAK_SLAB:
case DARK_PRISMARINE_SLAB:
case JUNGLE_SLAB:
case NETHER_BRICK_SLAB:
case OAK_SLAB:
case PETRIFIED_OAK_SLAB:
case PRISMARINE_BRICK_SLAB:
case PRISMARINE_SLAB:
case PURPUR_SLAB:
case QUARTZ_SLAB:
case RED_SANDSTONE_SLAB:
case SANDSTONE_SLAB:
case SPRUCE_SLAB:
case STONE_BRICK_SLAB:
case STONE_SLAB: return 0.5;
case LILY_PAD: return 0.015625;
case REPEATER: return 0.125;
case SOUL_SAND: return 0.875;
case COBBLESTONE_WALL:
case MOSSY_COBBLESTONE_WALL: return 1.5;
case FLOWER_POT: return 0.375;
case COMPARATOR: return 0.125;
case DAYLIGHT_DETECTOR: return 0.375;
case HOPPER: return 0.625;
case ACACIA_TRAPDOOR:
case BIRCH_TRAPDOOR:
case DARK_OAK_TRAPDOOR:
case IRON_TRAPDOOR:
case JUNGLE_TRAPDOOR:
case OAK_TRAPDOOR:
case SPRUCE_TRAPDOOR:
if (block.getState(PropertyKey.OPEN) == Boolean.TRUE) {
return 0;
} else if ("top".equals(block.getState(PropertyKey.HALF))) {
return 1;
} else {
return 0.1875;
}
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case OAK_FENCE_GATE:
case SPRUCE_FENCE_GATE: return block.getState(PropertyKey.OPEN) == Boolean.TRUE ? 0 : 1.5;
default:
return PropertyGroup.LEVEL.get(block);
}
}
private static int typeDataKey(int type, int data) {
return (type << 4) | (data & 0xf);
}
private static void addCardinals(int type, int west, int north, int east, int south) {
dataAttachments.put(typeDataKey(type, west), PlayerDirection.WEST);
dataAttachments.put(typeDataKey(type, north), PlayerDirection.NORTH);
dataAttachments.put(typeDataKey(type, east), PlayerDirection.EAST);
dataAttachments.put(typeDataKey(type, south), PlayerDirection.SOUTH);
}
}

View File

@ -19,11 +19,10 @@
package com.sk89q.worldedit.blocks;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.Map;
import javax.annotation.Nullable;
import java.util.Map;
import java.util.HashMap;
import java.util.EnumSet;
/**
* The colors for wool.