Copy paste/merge FAWE classes to this WorldEdit fork

- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
This commit is contained in:
Jesse Boyd
2018-08-13 00:03:07 +10:00
parent a920c77cb8
commit a629d15c74
994 changed files with 117583 additions and 10745 deletions

View File

@ -19,14 +19,13 @@
package com.sk89q.worldedit.command;
import static com.google.common.base.Preconditions.checkNotNull;
import static com.sk89q.minecraft.util.commands.Logging.LogMode.POSITION;
import com.boydti.fawe.FaweAPI;
import com.boydti.fawe.config.BBC;
import com.boydti.fawe.util.MathMan;
import com.sk89q.minecraft.util.commands.Command;
import com.sk89q.minecraft.util.commands.CommandContext;
import com.sk89q.minecraft.util.commands.CommandPermissions;
import com.sk89q.minecraft.util.commands.Logging;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEdit;
@ -34,10 +33,16 @@ import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.command.parametric.Optional;
import com.sk89q.worldedit.world.World;
import static com.google.common.base.Preconditions.checkNotNull;
import static com.sk89q.minecraft.util.commands.Logging.LogMode.POSITION;
/**
* Commands for moving the player around.
*/
@Command(aliases = {}, desc = "Commands for moving the player around: [More Info](https://goo.gl/uQTUiT)")
public class NavigationCommands {
@SuppressWarnings("unused")
@ -54,24 +59,24 @@ public class NavigationCommands {
}
@Command(
aliases = { "unstuck", "!" },
usage = "",
desc = "Escape from being stuck inside a block",
min = 0,
max = 0
aliases = {"unstuck", "!"},
usage = "",
desc = "Escape from being stuck inside a block",
min = 0,
max = 0
)
@CommandPermissions("worldedit.navigation.unstuck")
public void unstuck(Player player) throws WorldEditException {
player.print("There you go!");
player.findFreePosition();
BBC.UNSTUCK.send(player);
}
@Command(
aliases = { "ascend", "asc" },
usage = "[# of levels]",
desc = "Go up a floor",
min = 0,
max = 1
aliases = {"ascend", "asc"},
usage = "[# of levels]",
desc = "Go up a floor",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.ascend")
public void ascend(Player player, @Optional("1") int levelsToAscend) throws WorldEditException {
@ -83,18 +88,22 @@ public class NavigationCommands {
}
}
if (ascentLevels == 0) {
player.printError("No free spot above you found.");
BBC.ASCEND_FAIL.send(player);
} else {
player.print((ascentLevels != 1) ? "Ascended " + Integer.toString(ascentLevels) + " levels." : "Ascended a level.");
if (ascentLevels == 1) {
BBC.ASCENDED_SINGULAR.send(player);
} else {
BBC.ASCENDED_PLURAL.send(player, ascentLevels);
}
}
}
@Command(
aliases = { "descend", "desc" },
usage = "[# of floors]",
desc = "Go down a floor",
min = 0,
max = 1
aliases = {"descend", "desc"},
usage = "[# of floors]",
desc = "Go down a floor",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.descend")
public void descend(Player player, @Optional("1") int levelsToDescend) throws WorldEditException {
@ -106,94 +115,110 @@ public class NavigationCommands {
}
}
if (descentLevels == 0) {
player.printError("No free spot below you found.");
BBC.DESCEND_FAIL.send(player);
} else {
player.print((descentLevels != 1) ? "Descended " + Integer.toString(descentLevels) + " levels." : "Descended a level.");
if (descentLevels == 1) {
BBC.DESCEND_SINGULAR.send(player);
} else {
BBC.DESCEND_PLURAL.send(player, descentLevels);
}
}
}
@Command(
aliases = { "ceil" },
usage = "[clearance]",
desc = "Go to the celing",
flags = "fg",
min = 0,
max = 1
aliases = {"ceil"},
usage = "[clearance]",
desc = "Go to the celing",
flags = "fg",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.ceiling")
@Logging(POSITION)
public void ceiling(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
public void ceiling(Player player, LocalSession session, CommandContext args) throws WorldEditException {
final int clearance = args.argsLength() > 0 ?
Math.max(0, args.getInteger(0)) : 0;
Math.max(0, args.getInteger(0)) : 0;
final boolean alwaysGlass = getAlwaysGlass(args);
if (player.ascendToCeiling(clearance, alwaysGlass)) {
player.print("Whoosh!");
BBC.WHOOSH.send(player);
} else {
player.printError("No free spot above you found.");
BBC.ASCEND_FAIL.send(player);
}
}
@Command(
aliases = { "thru" },
usage = "",
desc = "Passthrough walls",
min = 0,
max = 0
aliases = {"thru"},
usage = "",
desc = "Passthrough walls",
min = 0,
max = 0
)
@CommandPermissions("worldedit.navigation.thru.command")
public void thru(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
public void thru(Player player, LocalSession session, CommandContext args) throws WorldEditException {
if (player.passThroughForwardWall(6)) {
player.print("Whoosh!");
BBC.WHOOSH.send(player);
} else {
player.printError("No free spot ahead of you found.");
BBC.THRU_FAIL.send(player);
}
}
@Command(
aliases = { "jumpto", "j" },
usage = "",
desc = "Teleport to a location",
min = 0,
max = 0
aliases = {"jumpto", "j"},
usage = "[world,x,y,z]",
desc = "Teleport to a location",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.jumpto.command")
public void jumpTo(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
Location pos = player.getSolidBlockTrace(300);
public void jumpTo(Player player, LocalSession session, CommandContext args) throws WorldEditException {
Location pos;
if (args.argsLength() == 1) {
String arg = args.getString(0);
String[] split = arg.split(",");
World world = FaweAPI.getWorld(split[0]);
if (world != null && split.length == 4 && MathMan.isInteger(split[1]) && MathMan.isInteger(split[2]) && MathMan.isInteger(split[3])) {
pos = new Location(world, Integer.parseInt(split[1]), Integer.parseInt(split[2]), Integer.parseInt(split[3]));
} else {
BBC.SELECTOR_INVALID_COORDINATES.send(player, args.getString(0));
return;
}
} else {
pos = player.getSolidBlockTrace(300);
}
if (pos != null) {
player.findFreePosition(pos);
player.print("Poof!");
BBC.POOF.send(player);
} else {
player.printError("No block in sight!");
BBC.NO_BLOCK.send(player);
}
}
@Command(
aliases = { "up" },
usage = "<block>",
desc = "Go upwards some distance",
flags = "fg",
min = 1,
max = 1
aliases = {"up"},
usage = "<number>",
desc = "Go upwards some distance",
flags = "fg",
min = 1,
max = 1
)
@CommandPermissions("worldedit.navigation.up")
@Logging(POSITION)
public void up(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
public void up(Player player, LocalSession session, CommandContext args) throws WorldEditException {
final int distance = args.getInteger(0);
final boolean alwaysGlass = getAlwaysGlass(args);
if (player.ascendUpwards(distance, alwaysGlass)) {
player.print("Whoosh!");
BBC.WHOOSH.send(player);
} else {
player.printError("You would hit something above you.");
BBC.UP_FAIL.send(player);
}
}
/**
* Helper function for /up and /ceil.
*
*
* @param args The {@link CommandContext} to extract the flags from.
* @return true, if glass should always be put under the player
*/
@ -205,4 +230,8 @@ public class NavigationCommands {
return forceGlass || (config.navigationUseGlass && !forceFlight);
}
}
public static Class<?> inject() {
return NavigationCommands.class;
}
}