Copy paste/merge FAWE classes to this WorldEdit fork

- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
This commit is contained in:
Jesse Boyd
2018-08-13 00:03:07 +10:00
parent a920c77cb8
commit a629d15c74
994 changed files with 117583 additions and 10745 deletions

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@ -1,26 +1,12 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
/**
* An abstract implementation for {@link Pattern}s.
*/
public abstract class AbstractPattern implements Pattern {
import java.io.Serializable;
public abstract class AbstractPattern implements Pattern, Serializable {
public AbstractPattern() {
}
public static Class<?> inject() {
return AbstractPattern.class;
}
}

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@ -1,44 +1,30 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import com.boydti.fawe.FaweCache;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder;
/**
* A pattern that returns the same {@link BaseBlock} each time.
* @deprecated Just use BaseBlock directly
*/
public class BlockPattern extends AbstractPattern {
@Deprecated
public class BlockPattern implements Pattern {
private BlockStateHolder block;
/**
* Create a new pattern with the given block.
*
* @param block the block
*/
public BlockPattern(BlockStateHolder block) {
setBlock(block);
this.block = block;
}
@Override
public BlockStateHolder apply(Vector position) {
return block;
}
/**
@ -60,9 +46,7 @@ public class BlockPattern extends AbstractPattern {
this.block = block;
}
@Override
public BlockStateHolder apply(Vector position) {
return block;
public static Class<BlockPattern> inject() {
return BlockPattern.class;
}
}

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@ -1,37 +1,24 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.MutableBlockVector;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* A pattern that reads from {@link Clipboard}.
*/
public class ClipboardPattern extends AbstractPattern {
private final Clipboard clipboard;
private final Vector size;
private final int sx, sy, sz;
private final Vector min;
private MutableBlockVector mutable = new MutableBlockVector();
/**
* Create a new clipboard pattern.
@ -41,16 +28,28 @@ public class ClipboardPattern extends AbstractPattern {
public ClipboardPattern(Clipboard clipboard) {
checkNotNull(clipboard);
this.clipboard = clipboard;
this.size = clipboard.getMaximumPoint().subtract(clipboard.getMinimumPoint()).add(1, 1, 1);
Vector size = clipboard.getMaximumPoint().subtract(clipboard.getMinimumPoint()).add(1, 1, 1);
this.sx = size.getBlockX();
this.sy = size.getBlockY();
this.sz = size.getBlockZ();
this.min = clipboard.getMinimumPoint();
}
@Override
public BlockStateHolder apply(Vector position) {
int xp = Math.abs(position.getBlockX()) % size.getBlockX();
int yp = Math.abs(position.getBlockY()) % size.getBlockY();
int zp = Math.abs(position.getBlockZ()) % size.getBlockZ();
return clipboard.getFullBlock(clipboard.getMinimumPoint().add(new Vector(xp, yp, zp)));
int xp = position.getBlockX() % sx;
int yp = position.getBlockY() % sy;
int zp = position.getBlockZ() % sz;
if (xp < 0) xp += sx;
if (yp < 0) yp += sy;
if (zp < 0) zp += sz;
mutable.mutX((min.getX() + xp));
mutable.mutY((min.getY() + yp));
mutable.mutZ((min.getZ() + zp));
return clipboard.getBlock(mutable);
}
}
public static Class<?> inject() {
return ClipboardPattern.class;
}
}

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@ -0,0 +1,32 @@
package com.sk89q.worldedit.function.pattern;
import com.sk89q.minecraft.util.commands.Link;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.command.UtilityCommands;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.extent.NullExtent;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
/**
* Returns a {@link BlockStateHolder} for a given position.
* - Adapts the vector apply to integer
*/
@Link(clazz = UtilityCommands.class, value = "patterns")
public interface FawePattern extends Pattern {
@Deprecated
default BlockStateHolder apply(Vector position) {
throw new UnsupportedOperationException("Please use apply(extent, get, set)");
}
/**
* Return a {@link BlockStateHolder} for the given position.
*
* @return a block
*/
@Override
boolean apply(Extent extent, Vector get, Vector set) throws WorldEditException;
}

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@ -19,13 +19,36 @@
package com.sk89q.worldedit.function.pattern;
import com.sk89q.minecraft.util.commands.Link;
import com.sk89q.worldedit.MutableBlockVector;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.command.UtilityCommands;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.extent.NullExtent;
import com.sk89q.worldedit.internal.expression.runtime.Return;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
/**
* Returns a {@link BlockStateHolder} for a given position.
* @deprecated Use FawePattern
*/
public interface Pattern {
@Link(clazz = UtilityCommands.class, value = "patterns")
@Deprecated
public interface Pattern extends com.sk89q.worldedit.patterns.Pattern{
@Override
default BaseBlock next(Vector position) {
return new BaseBlock(apply(position));
}
@Override
default BaseBlock next(int x, int y, int z) {
return new BaseBlock(apply(new Vector(x, y, z)));
}
/**
* Return a {@link BlockStateHolder} for the given position.
@ -33,6 +56,10 @@ public interface Pattern {
* @param position the position
* @return a block
*/
@Deprecated
BlockStateHolder apply(Vector position);
}
default boolean apply(Extent extent, Vector get, Vector set) throws WorldEditException {
return extent.setBlock(set, apply(get));
}
}

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@ -1,88 +1,79 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import static com.google.common.base.Preconditions.checkNotNull;
import com.boydti.fawe.object.collection.RandomCollection;
import com.boydti.fawe.object.random.SimpleRandom;
import com.boydti.fawe.object.random.TrueRandom;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.HashMap;
import java.util.LinkedHashSet;
import java.util.Map;
import java.util.Set;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Uses a random pattern of a weighted list of patterns.
*/
public class RandomPattern extends AbstractPattern {
private final Random random = new Random();
private List<Chance> patterns = new ArrayList<>();
private double max = 0;
private final SimpleRandom random;
private Map<Pattern, Double> weights = new HashMap<>();
private RandomCollection<Pattern> collection;
private LinkedHashSet<Pattern> patterns = new LinkedHashSet<>();
public RandomPattern() {
this(new TrueRandom());
}
public RandomPattern(SimpleRandom random) {
this.random = random;
}
/**
* Add a pattern to the weight list of patterns.
*
* <p>
* <p>The probability for the pattern added is chance / max where max is
* the sum of the probabilities of all added patterns.</p>
*
* @param pattern the pattern
* @param chance the chance, which can be any positive number
* @param chance the chance, which can be any positive number
*/
public void add(Pattern pattern, double chance) {
checkNotNull(pattern);
patterns.add(new Chance(pattern, chance));
max += chance;
Double existingWeight = weights.get(pattern);
if (existingWeight != null) chance += existingWeight;
weights.put(pattern, chance);
collection = RandomCollection.of(weights, random);
this.patterns.add(pattern);
}
public Set<Pattern> getPatterns() {
return patterns;
}
public RandomCollection<Pattern> getCollection() {
return collection;
}
@Override
public BlockStateHolder apply(Vector position) {
double r = random.nextDouble();
double offset = 0;
for (Chance chance : patterns) {
if (r <= (offset + chance.getChance()) / max) {
return chance.getPattern().apply(position);
}
offset += chance.getChance();
}
throw new RuntimeException("ProportionalFillPattern");
public BlockStateHolder apply(Vector get) {
return collection.next(get.getBlockX(), get.getBlockY(), get.getBlockZ()).apply(get);
}
private static class Chance {
private Pattern pattern;
private double chance;
private Chance(Pattern pattern, double chance) {
this.pattern = pattern;
this.chance = chance;
}
public Pattern getPattern() {
return pattern;
}
public double getChance() {
return chance;
}
@Override
public boolean apply(Extent extent, Vector set, Vector get) throws WorldEditException {
return collection.next(get.getBlockX(), get.getBlockY(), get.getBlockZ()).apply(extent, set, get);
}
}
public static Class<?> inject() {
return RandomPattern.class;
}
}

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@ -19,11 +19,12 @@
package com.sk89q.worldedit.function.pattern;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.extent.Extent;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Returns the blocks from {@link Extent}, repeating when out of bounds.
@ -89,7 +90,6 @@ public class RepeatingExtentPattern extends AbstractPattern {
int x = base.getBlockX() % size.getBlockX();
int y = base.getBlockY() % size.getBlockY();
int z = base.getBlockZ() % size.getBlockZ();
return extent.getFullBlock(new Vector(x, y, z));
return extent.getBlock(new Vector(x, y, z));
}
}