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Add minimum/maximumY to FlatRegion and fix a typo in Polygonal2DRegion
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@ -87,6 +87,14 @@ public class CuboidRegion extends AbstractRegion implements FlatRegion {
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Math.max(pos1.getZ(), pos2.getZ()));
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}
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public int getMinimumY() {
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return Math.min(pos1.getBlockX(), pos2.getBlockY());
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}
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public int getMaximumY() {
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return Math.max(pos1.getBlockX(), pos2.getBlockY());
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}
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/**
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* Get the number of blocks in the region.
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*
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@ -23,5 +23,19 @@ import com.sk89q.worldedit.Vector2D;
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public interface FlatRegion extends Region {
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/**
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* Gets the minimum Y value
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*
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* @return
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*/
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public int getMinimumY();
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/**
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* Gets the maximum Y value
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*
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* @return
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*/
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public int getMaximumY();
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public Iterable<Vector2D> asFlatRegion();
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}
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@ -167,6 +167,11 @@ public class Polygonal2DRegion extends AbstractRegion implements FlatRegion {
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*
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* @return min y
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*/
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public int getMinimumY() {
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return minY;
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}
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@Deprecated
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public int getMininumY() {
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return minY;
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}
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@ -124,14 +124,14 @@ public class Polygonal2DRegionSelector implements RegionSelector, CUIRegion {
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session.dispatchCUIEvent(player, new SelectionShapeEvent(getTypeID()));
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session.dispatchCUIEvent(player, new SelectionPoint2DEvent(0, pos, getArea()));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.getMininumY(), region.getMaximumY()));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.getMinimumY(), region.getMaximumY()));
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}
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public void explainSecondarySelection(LocalPlayer player, LocalSession session, Vector pos) {
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player.print("Added point #" + region.size() + " at " + pos + ".");
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session.dispatchCUIEvent(player, new SelectionPoint2DEvent(region.size() - 1, pos, getArea()));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.getMininumY(), region.getMaximumY()));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.getMinimumY(), region.getMaximumY()));
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}
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public void explainRegionAdjust(LocalPlayer player, LocalSession session) {
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@ -195,7 +195,7 @@ public class Polygonal2DRegionSelector implements RegionSelector, CUIRegion {
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session.dispatchCUIEvent(player, new SelectionPoint2DEvent(id, points.get(id), getArea()));
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}
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.getMininumY(), region.getMaximumY()));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.getMinimumY(), region.getMaximumY()));
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}
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public void describeLegacyCUI(LocalSession session, LocalPlayer player) {
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