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Use correct trustEdges value
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@ -201,7 +201,7 @@ public final class BukkitAdapter_1_16_2 extends NMSAdapter {
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if (lighting) {
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// ChunkCoordIntPair chunkCoordIntPair = new ChunkCoordIntPair(chunkX, chunkZ);
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boolean trustEdges = false; //Added in 1.16.1 Not sure what it does.
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boolean trustEdges = true; //This needs to be true otherwise Minecraft will update lighting from/at the chunk edges (bad)
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PacketPlayOutLightUpdate packet = new PacketPlayOutLightUpdate(chunkCoordIntPair, nmsWorld.getChunkProvider().getLightEngine(), trustEdges);
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playerChunk.players.a(chunkCoordIntPair, false).forEach(p -> {
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p.playerConnection.sendPacket(packet);
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