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Current progress #4
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@ -29,9 +29,10 @@ import com.sk89q.worldedit.function.operation.BlockMapEntryPlacer;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.operation.OperationQueue;
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import com.sk89q.worldedit.function.operation.RunContext;
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import com.sk89q.worldedit.function.operation.SetLocatedBlocks;
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//import com.sk89q.worldedit.function.operation.SetLocatedBlocks;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.util.LocatedBlock;
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import com.sk89q.worldedit.util.collection.TupleArrayList;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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@ -51,9 +52,9 @@ import java.util.Set;
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*/
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public class MultiStageReorder extends AbstractDelegateExtent implements ReorderingExtent {
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private TupleArrayList<BlockVector, BlockStateHolder> stage1 = new TupleArrayList<>();
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private TupleArrayList<BlockVector, BlockStateHolder> stage2 = new TupleArrayList<>();
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private TupleArrayList<BlockVector, BlockStateHolder> stage3 = new TupleArrayList<>();
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private TupleArrayList<BlockVector3, BlockStateHolder> stage1 = new TupleArrayList<>();
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private TupleArrayList<BlockVector3, BlockStateHolder> stage2 = new TupleArrayList<>();
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private TupleArrayList<BlockVector3, BlockStateHolder> stage3 = new TupleArrayList<>();
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private boolean enabled;
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/**
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@ -95,13 +96,8 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
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}
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@Override
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<<<<<<< HEAD
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public boolean setBlock(Vector location, BlockStateHolder block) throws WorldEditException {
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BlockStateHolder existing = getBlock(location);
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=======
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public boolean setBlock(BlockVector3 location, BlockStateHolder block) throws WorldEditException {
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BlockState existing = getBlock(location);
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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if (!enabled) {
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return super.setBlock(location, block);
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@ -109,30 +105,30 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
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if (Blocks.shouldPlaceLast(block.getBlockType())) {
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// Place torches, etc. last
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<<<<<<< HEAD
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stage2.put(location.toBlockVector(), block);
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//<<<<<<< HEAD
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stage2.put(location, block);
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return !existing.equalsFuzzy(block);
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} else if (Blocks.shouldPlaceFinal(block.getBlockType())) {
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// Place signs, reed, etc even later
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stage3.put(location.toBlockVector(), block);
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=======
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stage2.add(location, block);
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return !existing.equalsFuzzy(block);
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} else if (Blocks.shouldPlaceFinal(block.getBlockType())) {
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// Place signs, reed, etc even later
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stage3.add(location, block);
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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stage3.put(location, block);
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//=======
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// stage2.add(location, block);
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// return !existing.equalsFuzzy(block);
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// } else if (Blocks.shouldPlaceFinal(block.getBlockType())) {
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// // Place signs, reed, etc even later
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// stage3.add(location, block);
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//>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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return !existing.equalsFuzzy(block);
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} else if (Blocks.shouldPlaceLast(existing.getBlockType())) {
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// Destroy torches, etc. first
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super.setBlock(location, BlockTypes.AIR.getDefaultState());
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return super.setBlock(location, block);
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} else {
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<<<<<<< HEAD
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stage1.put(location.toBlockVector(), block);
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=======
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stage1.add(location, block);
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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//<<<<<<< HEAD
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stage1.put(location, block);
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//=======
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// stage1.add(location, block);
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//>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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return !existing.equalsFuzzy(block);
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}
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}
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@ -152,17 +148,17 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
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public Operation resume(RunContext run) throws WorldEditException {
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Extent extent = getExtent();
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<<<<<<< HEAD
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final Set<BlockVector> blocks = new HashSet<>();
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final Map<BlockVector, BlockStateHolder> blockTypes = new HashMap<>();
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for (Map.Entry<BlockVector, BlockStateHolder> entry : stage3) {
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final BlockVector pt = entry.getKey();
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=======
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//<<<<<<< HEAD
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final Set<BlockVector3> blocks = new HashSet<>();
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final Map<BlockVector3, BlockStateHolder> blockTypes = new HashMap<>();
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for (LocatedBlock entry : stage3) {
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final BlockVector3 pt = entry.getLocation();
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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for (Map.Entry<BlockVector3, BlockStateHolder> entry : stage3) {
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final BlockVector3 pt = entry.getKey();
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//=======
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// final Set<BlockVector3> blocks = new HashSet<>();
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// final Map<BlockVector3, BlockStateHolder> blockTypes = new HashMap<>();
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// for (LocatedBlock entry : stage3) {
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// final BlockVector3 pt = entry.getLocation();
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//>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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blocks.add(pt);
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blockTypes.put(pt, entry.getValue());
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}
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