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https://github.com/plexusorg/Plex-FAWE.git
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Added new preliminary non-destructive //rotate and //flip implementations.
Blocks themselves are not yet rotated/flip. //flip now only flips across the player. -p was removed.
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.session;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.math.transform.Identity;
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import com.sk89q.worldedit.math.transform.Transform;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Holds the clipboard and the current transform on the clipboard.
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*/
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public class ClipboardHolder {
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private final Clipboard clipboard;
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private Transform transform = new Identity();
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/**
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* Create a new instance with the given clipboard.
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*
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* @param clipboard the clipboard
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*/
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public ClipboardHolder(Clipboard clipboard) {
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checkNotNull(clipboard);
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this.clipboard = clipboard;
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}
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/**
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* Get the clipboard.
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* <p>
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* If there is a transformation applied, the returned clipboard will
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* not contain its effect.
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*
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* @return the clipboard
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*/
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public Clipboard getClipboard() {
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return clipboard;
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}
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/**
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* Set the transform.
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*
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* @param transform the transform
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*/
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public void setTransform(Transform transform) {
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checkNotNull(transform);
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this.transform = transform;
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}
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/**
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* Get the transform.
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*
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* @return the transform
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*/
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public Transform getTransform() {
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return transform;
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}
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}
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