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Renamed some variables and adjusted some comments in ArbitraryShape.
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@ -31,12 +31,12 @@ import com.sk89q.worldedit.regions.Region;
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*/
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public abstract class ArbitraryShape {
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private final Region extent;
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private int cacheOffsetX;
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private int cacheOffsetY;
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private int cacheOffsetZ;
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private int cacheSizeX;
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private int cacheSizeY;
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private int cacheSizeZ;
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private int cacheX;
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private int cacheY;
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private int cacheZ;
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public ArbitraryShape(Region extent) {
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this.extent = extent;
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@ -44,13 +44,13 @@ public abstract class ArbitraryShape {
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Vector min = extent.getMinimumPoint();
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Vector max = extent.getMaximumPoint();
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cacheSizeX = (int) (max.getX() - min.getX() + 1 + 2);
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cacheSizeY = (int) (max.getY() - min.getY() + 1 + 2);
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cacheSizeZ = (int) (max.getZ() - min.getZ() + 1 + 2);
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cacheOffsetX = min.getBlockX() - 1;
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cacheOffsetY = min.getBlockY() - 1;
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cacheOffsetZ = min.getBlockZ() - 1;
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cacheX = min.getBlockX() - 1;
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cacheY = min.getBlockY() - 1;
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cacheZ = min.getBlockZ() - 1;
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cacheSizeX = (int) (max.getX() - cacheOffsetX + 2);
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cacheSizeY = (int) (max.getY() - cacheOffsetY + 2);
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cacheSizeZ = (int) (max.getZ() - cacheOffsetZ + 2);
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cache = new short[cacheSizeX * cacheSizeY * cacheSizeZ];
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}
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@ -65,7 +65,7 @@ public abstract class ArbitraryShape {
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* 0 = unknown
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* -1 = outside
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* -2 = inside but type and data 0
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* > 0 = inside, value = (type | (data << 8)), not handling data < -1
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* > 0 = inside, value = (type | (data << 8)), not handling data < 0
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*/
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private final short[] cache;
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@ -81,7 +81,7 @@ public abstract class ArbitraryShape {
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protected abstract BaseBlock getMaterial(int x, int y, int z, BaseBlock defaultMaterial);
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private BaseBlock getMaterialCached(int x, int y, int z, Pattern pattern) {
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final int index = (y - cacheY) + (z - cacheZ) * cacheSizeY + (x - cacheX) * cacheSizeY * cacheSizeZ;
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final int index = (y - cacheOffsetY) + (z - cacheOffsetZ) * cacheSizeY + (x - cacheOffsetX) * cacheSizeY * cacheSizeZ;
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final short cacheEntry = cache[index];
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switch (cacheEntry) {
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@ -116,7 +116,7 @@ public abstract class ArbitraryShape {
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}
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private boolean isInsideCached(int x, int y, int z, Pattern pattern) {
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final int index = (y - cacheY) + (z - cacheZ) * cacheSizeY + (x - cacheX) * cacheSizeY * cacheSizeZ;
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final int index = (y - cacheOffsetY) + (z - cacheOffsetZ) * cacheSizeY + (x - cacheOffsetX) * cacheSizeY * cacheSizeZ;
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switch (cache[index]) {
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case 0:
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