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commit
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@ -4,6 +4,7 @@ import com.boydti.fawe.FaweCache;
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import com.boydti.fawe.object.brush.visualization.VisualExtent;
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import com.boydti.fawe.object.brush.visualization.VisualExtent;
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import com.boydti.fawe.object.mask.IdMask;
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import com.boydti.fawe.object.mask.IdMask;
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import com.boydti.fawe.object.visitor.DFSRecursiveVisitor;
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import com.boydti.fawe.object.visitor.DFSRecursiveVisitor;
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import com.boydti.fawe.util.MathMan;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.command.tool.brush.Brush;
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import com.sk89q.worldedit.command.tool.brush.Brush;
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@ -13,6 +14,7 @@ import com.sk89q.worldedit.function.mask.MaskIntersection;
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import com.sk89q.worldedit.function.operation.Operations;
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import com.sk89q.worldedit.function.operation.Operations;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.MathUtils;
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import com.sk89q.worldedit.math.MutableVector3;
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import com.sk89q.worldedit.math.MutableVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.interpolation.Node;
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import com.sk89q.worldedit.math.interpolation.Node;
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@ -195,15 +197,15 @@ public class SplineBrush implements Brush, ResettableTool {
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if (det_max == det_x) {
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if (det_max == det_x) {
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double a = (xz * yz - xy * zz) / det_x;
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double a = (xz * yz - xy * zz) / det_x;
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double b = (xy * yz - xz * yy) / det_x;
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double b = (xy * yz - xz * yy) / det_x;
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dir = BlockVector3.at(1.0, a, b);
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dir = BlockVector3.at(1.0, (int) MathUtils.roundHalfUp(a), (int) MathUtils.roundHalfUp(b));
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} else if (det_max == det_y) {
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} else if (det_max == det_y) {
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double a = (yz * xz - xy * zz) / det_y;
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double a = (yz * xz - xy * zz) / det_y;
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double b = (xy * xz - yz * xx) / det_y;
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double b = (xy * xz - yz * xx) / det_y;
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dir = BlockVector3.at(a, 1.0, b);
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dir = BlockVector3.at((int) MathUtils.roundHalfUp(a), 1.0, (int) MathUtils.roundHalfUp(b));
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} else {
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} else {
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double a = (yz * xy - xz * yy) / det_z;
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double a = (yz * xy - xz * yy) / det_z;
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double b = (xz * xy - yz * xx) / det_z;
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double b = (xz * xy - yz * xx) / det_z;
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dir = BlockVector3.at(a, b, 1.0);
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dir = BlockVector3.at((int) MathUtils.roundHalfUp(a), (int) MathUtils.roundHalfUp(b), 1.0);
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}
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}
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return dir.normalize();
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return dir.normalize();
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}
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}
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@ -84,15 +84,15 @@ public abstract class Vector3 {
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}
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}
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public int getBlockX() {
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public int getBlockX() {
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return MathMan.roundInt(getX());
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return (int) MathUtils.roundHalfUp(getX());
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}
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}
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public int getBlockY() {
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public int getBlockY() {
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return MathMan.roundInt(getY());
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return (int) MathUtils.roundHalfUp(getY());
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}
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}
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public int getBlockZ() {
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public int getBlockZ() {
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return MathMan.roundInt(getZ());
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return (int) MathUtils.roundHalfUp(getZ());
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}
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}
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public MutableVector3 setComponents(Vector3 other) {
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public MutableVector3 setComponents(Vector3 other) {
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@ -595,7 +595,8 @@ public abstract class Vector3 {
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* @return a new {@code BlockVector}
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* @return a new {@code BlockVector}
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*/
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*/
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public static BlockVector3 toBlockPoint(double x, double y, double z) {
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public static BlockVector3 toBlockPoint(double x, double y, double z) {
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return BlockVector3.at(x, y, z);
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return BlockVector3.at(MathUtils.roundHalfUp(x), MathUtils.roundHalfUp(y), MathUtils.roundHalfUp(z));
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//return BlockVector3.at(x, y, z);
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}
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}
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/**
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/**
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@ -19,6 +19,7 @@
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package com.sk89q.worldedit.util;
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package com.sk89q.worldedit.util;
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import com.boydti.fawe.util.MathMan;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.Vector3;
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@ -79,7 +80,8 @@ public enum Direction {
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}
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}
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Direction(Vector3 vector, int flags, int left, int right) {
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Direction(Vector3 vector, int flags, int left, int right) {
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this.blockPoint = BlockVector3.at(Math.signum(vector.getX()), Math.signum(vector.getY()), Math.signum(vector.getZ()));
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this.blockPoint = BlockVector3.at(MathMan.roundInt(Math.signum(vector.getX())),
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MathMan.roundInt(Math.signum(vector.getY())), MathMan.roundInt(Math.signum(vector.getZ())));
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this.direction = vector.normalize();
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this.direction = vector.normalize();
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this.flags = flags;
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this.flags = flags;
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this.left = left;
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this.left = left;
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