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Fixed some general silliness.
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@ -600,7 +600,6 @@ public class EditSession {
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* @param z
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* @param z
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* @param minY minimal height
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* @param minY minimal height
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* @param maxY maximal height
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* @param maxY maximal height
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* @param naturalOnly look at natural blocks or all blocks
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* @return height of highest block found or 'minY'
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* @return height of highest block found or 'minY'
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*/
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*/
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public int getHighestTerrainBlock(int x, int z, int minY, int maxY) {
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public int getHighestTerrainBlock(int x, int z, int minY, int maxY) {
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@ -1577,7 +1576,7 @@ public class EditSession {
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* Make walls of the region (as if it was a cuboid if it's not).
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* Make walls of the region (as if it was a cuboid if it's not).
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*
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*
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* @param region
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* @param region
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* @param block
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* @param pattern
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* @return number of blocks affected
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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* @throws MaxChangedBlocksException
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*/
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*/
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@ -2878,7 +2877,7 @@ public class EditSession {
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return affected;
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return affected;
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}
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}
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Vector[] recurseDirections = {
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private static final Vector[] recurseDirections = {
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PlayerDirection.NORTH.vector(),
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PlayerDirection.NORTH.vector(),
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PlayerDirection.EAST.vector(),
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PlayerDirection.EAST.vector(),
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PlayerDirection.SOUTH.vector(),
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PlayerDirection.SOUTH.vector(),
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