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Add block break effect to area pickaxe (#1770)
* Add block break effect to area pickaxe * Create pos lower * Check before queueing block effect * comment
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@ -27,7 +27,9 @@ import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extension.platform.Platform;
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import com.sk89q.worldedit.extension.platform.Platform;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.world.block.BlockTypes;
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@ -73,9 +75,14 @@ public class AreaPickaxe implements BlockTool {
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if (!initialType.equals(editSession.getBlock(x, y, z).getBlockType())) {
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if (!initialType.equals(editSession.getBlock(x, y, z).getBlockType())) {
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continue;
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continue;
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}
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}
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// FAWE start - Only queue the block break effect if setting the block is successful
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if (editSession.setBlock(x, y, z, BlockTypes.AIR.getDefaultState())) {
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editSession.setBlock(x, y, z, BlockTypes.AIR.getDefaultState());
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BlockVector3 pos = BlockVector3.at(x, y, z);
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((World) clicked.getExtent()).queueBlockBreakEffect(server, pos, initialType,
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clicked.toVector().toBlockPoint().distanceSq(pos));
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}
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// FAWE end
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}
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}
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}
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}
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}
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}
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