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https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 01:37:37 +00:00
Make TE tag optional for MCEdit schems too.
And name our threads here too.
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c5f46d15e1
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@ -105,7 +105,8 @@ public final class WorldEdit {
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private final PlatformManager platformManager = new PlatformManager(this);
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private final EditSessionFactory editSessionFactory = new EditSessionFactory.EditSessionFactoryImpl(eventBus);
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private final SessionManager sessions = new SessionManager(this);
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private final ListeningExecutorService executorService = MoreExecutors.listeningDecorator(EvenMoreExecutors.newBoundedCachedThreadPool(0, 1, 20));;
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private final ListeningExecutorService executorService = MoreExecutors.listeningDecorator(
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EvenMoreExecutors.newBoundedCachedThreadPool(0, 1, 20, "WorldEdit Task Executor - %s"));
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private final Supervisor supervisor = new SimpleSupervisor();
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private final BlockFactory blockFactory = new BlockFactory(this);
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@ -54,6 +54,7 @@ import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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@ -177,7 +178,8 @@ public class MCEditSchematicReader extends NBTSchematicReader {
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}
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// Need to pull out tile entities
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List<Tag> tileEntities = requireTag(schematic, "TileEntities", ListTag.class).getValue();
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final ListTag tileEntityTag = getTag(schematic, "TileEntities", ListTag.class);
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List<Tag> tileEntities = tileEntityTag == null ? new ArrayList<>() : tileEntityTag.getValue();
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Map<BlockVector3, Map<String, Tag>> tileEntitiesMap = new HashMap<>();
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Map<BlockVector3, BlockState> blockStates = new HashMap<>();
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@ -245,7 +247,7 @@ public class MCEditSchematicReader extends NBTSchematicReader {
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byte data = blockData[index];
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int combined = block << 8 | data;
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if (unknownBlocks.add(combined)) {
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log.warn("Unknown block when pasting schematic: "
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log.warn("Unknown block when loading schematic: "
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+ block + ":" + data + ". Please report this issue.");
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}
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}
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@ -19,6 +19,8 @@
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package com.sk89q.worldedit.session;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.google.common.util.concurrent.Futures;
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import com.google.common.util.concurrent.ListenableFuture;
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import com.google.common.util.concurrent.ListeningExecutorService;
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@ -55,8 +57,6 @@ import java.util.TimerTask;
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import java.util.UUID;
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import java.util.concurrent.Callable;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Session manager for WorldEdit.
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*
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@ -68,11 +68,12 @@ public class SessionManager {
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public static int EXPIRATION_GRACE = 10 * 60 * 1000;
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private static final int FLUSH_PERIOD = 1000 * 30;
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private static final ListeningExecutorService executorService = MoreExecutors.listeningDecorator(EvenMoreExecutors.newBoundedCachedThreadPool(0, 1, 5));
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private static final ListeningExecutorService executorService = MoreExecutors.listeningDecorator(
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EvenMoreExecutors.newBoundedCachedThreadPool(0, 1, 5, "WorldEdit Session Saver - %s"));
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private static final Logger log = LoggerFactory.getLogger(SessionManager.class);
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private static boolean warnedInvalidTool;
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private final Timer timer = new Timer();
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private final Timer timer = new Timer("WorldEdit Session Manager");
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private final WorldEdit worldEdit;
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private final Map<UUID, SessionHolder> sessions = new HashMap<>();
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private SessionStore store = new VoidStore();
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@ -19,8 +19,10 @@
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package com.sk89q.worldedit.util.concurrency;
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import java.util.concurrent.ArrayBlockingQueue;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.LinkedBlockingDeque;
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import java.util.concurrent.ThreadPoolExecutor;
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import java.util.concurrent.TimeUnit;
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@ -43,11 +45,29 @@ public final class EvenMoreExecutors {
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* @return the newly created thread pool
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*/
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public static ExecutorService newBoundedCachedThreadPool(int minThreads, int maxThreads, int queueSize) {
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return newBoundedCachedThreadPool(minThreads, maxThreads, queueSize, null);
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}
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/**
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* Creates a thread pool that creates new threads as needed up to
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* a maximum number of threads, but will reuse previously constructed
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* threads when they are available.
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*
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* @param minThreads the minimum number of threads to have at a given time
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* @param maxThreads the maximum number of threads to have at a given time
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* @param queueSize the size of the queue before new submissions are rejected
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* @param threadFormat thread name formatter
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* @return the newly created thread pool
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*/
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public static ExecutorService newBoundedCachedThreadPool(int minThreads, int maxThreads, int queueSize, String threadFormat) {
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ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
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minThreads, maxThreads,
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60L, TimeUnit.SECONDS,
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new ArrayBlockingQueue<>(queueSize));
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new LinkedBlockingDeque<>(queueSize));
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threadPoolExecutor.allowCoreThreadTimeOut(true);
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if (threadFormat != null) {
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threadPoolExecutor.setThreadFactory(new ThreadFactoryBuilder().setNameFormat(threadFormat).build());
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}
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return threadPoolExecutor;
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}
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