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Made the fields in Polygonal2DRegion private.
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@ -38,13 +38,13 @@ import com.sk89q.worldedit.data.ChunkStore;
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* @author sk89q
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*/
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public class Polygonal2DRegion implements Region {
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protected List<BlockVector2D> points;
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protected BlockVector min;
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protected BlockVector max;
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protected int minY;
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protected int maxY;
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protected boolean hasY = false;
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protected LocalWorld world;
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private List<BlockVector2D> points;
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private BlockVector min;
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private BlockVector max;
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private int minY;
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private int maxY;
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private boolean hasY = false;
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private LocalWorld world;
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/**
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* Construct the region
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@ -597,4 +597,12 @@ public class Polygonal2DRegion implements Region {
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public void setWorld(LocalWorld world) {
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this.world = world;
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}
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public int getMinY() {
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return minY;
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}
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public int getMaxY() {
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return maxY;
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}
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}
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@ -124,18 +124,18 @@ public class Polygonal2DRegionSelector implements RegionSelector, CUIRegion {
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session.dispatchCUIEvent(player, new SelectionShapeEvent(getTypeID()));
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session.dispatchCUIEvent(player, new SelectionPoint2DEvent(0, pos, getArea()));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.minY, region.maxY));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.getMinY(), region.getMaxY()));
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}
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public void explainSecondarySelection(LocalPlayer player, LocalSession session, Vector pos) {
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player.print("Added point #" + region.size() + " at " + pos + ".");
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session.dispatchCUIEvent(player, new SelectionPoint2DEvent(region.size() - 1, pos, getArea()));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.minY, region.maxY));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.getMinY(), region.getMaxY()));
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}
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public void explainRegionAdjust(LocalPlayer player, LocalSession session) {
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.minY, region.maxY));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.getMinY(), region.getMaxY()));
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}
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public BlockVector getPrimaryPosition() throws IncompleteRegionException {
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@ -194,7 +194,7 @@ public class Polygonal2DRegionSelector implements RegionSelector, CUIRegion {
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session.dispatchCUIEvent(player, new SelectionPoint2DEvent(id, points.get(id), getArea()));
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}
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.minY, region.maxY));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.getMinY(), region.getMaxY()));
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}
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public void describeLegacyCUI(LocalSession session, LocalPlayer player) {
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