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Added a few utility methods.
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@ -41,6 +41,7 @@ import com.sk89q.worldedit.world.item.ItemTypes;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -106,6 +107,26 @@ public class BukkitAdapter {
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return new BukkitWorld(world);
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return new BukkitWorld(world);
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}
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}
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/**
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* Create a WorldEdit Player from a Bukkit Player.
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*
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* @param player The Bukkit player
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* @return The WorldEdit player
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*/
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public static BukkitPlayer adapt(Player player) {
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return WorldEditPlugin.getInstance().wrapPlayer(player);
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}
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/**
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* Create a Bukkit Player from a WorldEdit Player.
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*
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* @param player The WorldEdit player
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* @return The Bukkit player
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*/
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public static Player adapt(com.sk89q.worldedit.entity.Player player) {
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return ((BukkitPlayer) player).getPlayer();
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}
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/**
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/**
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* Create a Bukkit world from a WorldEdit world.
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* Create a Bukkit world from a WorldEdit world.
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*
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*
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@ -268,7 +268,10 @@ class DefaultBlockParser extends InputParser<BlockStateHolder> {
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// No wildcards allowed => eliminate them. (Start with default state)
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// No wildcards allowed => eliminate them. (Start with default state)
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state = blockType.getDefaultState();
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state = blockType.getDefaultState();
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} else {
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} else {
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state = new BlockState(blockType, blockStates);
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state = blockType.getDefaultState().toFuzzy();
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for (Map.Entry<Property<?>, Object> blockState : blockStates.entrySet()) {
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state = state.with((Property) blockState.getKey(), blockState.getValue());
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}
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}
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}
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state = applyProperties(state, stateProperties);
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state = applyProperties(state, stateProperties);
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@ -50,7 +50,7 @@ public class BlockState implements BlockStateHolder<BlockState> {
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// Neighbouring state table.
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// Neighbouring state table.
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private Table<Property<?>, Object, BlockState> states;
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private Table<Property<?>, Object, BlockState> states;
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BlockState(BlockType blockType) {
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private BlockState(BlockType blockType) {
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this.blockType = blockType;
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this.blockType = blockType;
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this.values = new LinkedHashMap<>();
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this.values = new LinkedHashMap<>();
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this.fuzzy = false;
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this.fuzzy = false;
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@ -62,13 +62,13 @@ public class BlockState implements BlockStateHolder<BlockState> {
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* @param blockType The block type
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* @param blockType The block type
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* @param values The block state values
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* @param values The block state values
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*/
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*/
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public BlockState(BlockType blockType, Map<Property<?>, Object> values) {
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private BlockState(BlockType blockType, Map<Property<?>, Object> values) {
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this.blockType = blockType;
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this.blockType = blockType;
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this.values = values;
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this.values = values;
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this.fuzzy = true;
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this.fuzzy = true;
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}
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}
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public static Map<Map<Property<?>, Object>, BlockState> generateStateMap(BlockType blockType) {
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static Map<Map<Property<?>, Object>, BlockState> generateStateMap(BlockType blockType) {
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Map<Map<Property<?>, Object>, BlockState> stateMap = new LinkedHashMap<>();
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Map<Map<Property<?>, Object>, BlockState> stateMap = new LinkedHashMap<>();
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List<? extends Property> properties = blockType.getProperties();
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List<? extends Property> properties = blockType.getProperties();
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@ -105,7 +105,7 @@ public class BlockState implements BlockStateHolder<BlockState> {
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return stateMap;
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return stateMap;
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}
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}
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public void populate(Map<Map<Property<?>, Object>, BlockState> stateMap) {
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private void populate(Map<Map<Property<?>, Object>, BlockState> stateMap) {
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final Table<Property<?>, Object, BlockState> states = HashBasedTable.create();
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final Table<Property<?>, Object, BlockState> states = HashBasedTable.create();
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for(final Map.Entry<Property<?>, Object> entry : this.values.entrySet()) {
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for(final Map.Entry<Property<?>, Object> entry : this.values.entrySet()) {
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