Fix missing imports

This commit is contained in:
zml2008 2012-09-02 14:47:47 -07:00
parent 20a5899d38
commit b4ac721a16

View File

@ -73,12 +73,14 @@ import com.sk89q.worldedit.commands.ToolCommands;
import com.sk89q.worldedit.commands.ToolUtilCommands; import com.sk89q.worldedit.commands.ToolUtilCommands;
import com.sk89q.worldedit.commands.UtilityCommands; import com.sk89q.worldedit.commands.UtilityCommands;
import com.sk89q.worldedit.masks.BiomeTypeMask; import com.sk89q.worldedit.masks.BiomeTypeMask;
import com.sk89q.worldedit.masks.BlockMask;
import com.sk89q.worldedit.masks.BlockTypeMask; import com.sk89q.worldedit.masks.BlockTypeMask;
import com.sk89q.worldedit.masks.CombinedMask; import com.sk89q.worldedit.masks.CombinedMask;
import com.sk89q.worldedit.masks.DynamicRegionMask; import com.sk89q.worldedit.masks.DynamicRegionMask;
import com.sk89q.worldedit.masks.ExistingBlockMask; import com.sk89q.worldedit.masks.ExistingBlockMask;
import com.sk89q.worldedit.masks.InvertedMask; import com.sk89q.worldedit.masks.InvertedMask;
import com.sk89q.worldedit.masks.Mask; import com.sk89q.worldedit.masks.Mask;
import com.sk89q.worldedit.masks.RandomMask;
import com.sk89q.worldedit.masks.RegionMask; import com.sk89q.worldedit.masks.RegionMask;
import com.sk89q.worldedit.masks.UnderOverlayMask; import com.sk89q.worldedit.masks.UnderOverlayMask;
import com.sk89q.worldedit.patterns.BlockChance; import com.sk89q.worldedit.patterns.BlockChance;
@ -667,7 +669,7 @@ public class WorldEdit {
} else { } else {
submask = new ExistingBlockMask(); submask = new ExistingBlockMask();
} }
return new UnderOverlayMask(submask, firstChar == '>'); return new UnderOverlayMask(submask, firstChar == '>');
case '$': case '$':
Set<BiomeType> biomes = new HashSet<BiomeType>(); Set<BiomeType> biomes = new HashSet<BiomeType>();