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Fix missing imports
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20a5899d38
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@ -73,12 +73,14 @@ import com.sk89q.worldedit.commands.ToolCommands;
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import com.sk89q.worldedit.commands.ToolUtilCommands;
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import com.sk89q.worldedit.commands.ToolUtilCommands;
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import com.sk89q.worldedit.commands.UtilityCommands;
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import com.sk89q.worldedit.commands.UtilityCommands;
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import com.sk89q.worldedit.masks.BiomeTypeMask;
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import com.sk89q.worldedit.masks.BiomeTypeMask;
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import com.sk89q.worldedit.masks.BlockMask;
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import com.sk89q.worldedit.masks.BlockTypeMask;
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import com.sk89q.worldedit.masks.BlockTypeMask;
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import com.sk89q.worldedit.masks.CombinedMask;
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import com.sk89q.worldedit.masks.CombinedMask;
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import com.sk89q.worldedit.masks.DynamicRegionMask;
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import com.sk89q.worldedit.masks.DynamicRegionMask;
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import com.sk89q.worldedit.masks.ExistingBlockMask;
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import com.sk89q.worldedit.masks.ExistingBlockMask;
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import com.sk89q.worldedit.masks.InvertedMask;
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import com.sk89q.worldedit.masks.InvertedMask;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.masks.RandomMask;
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import com.sk89q.worldedit.masks.RegionMask;
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import com.sk89q.worldedit.masks.RegionMask;
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import com.sk89q.worldedit.masks.UnderOverlayMask;
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import com.sk89q.worldedit.masks.UnderOverlayMask;
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import com.sk89q.worldedit.patterns.BlockChance;
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import com.sk89q.worldedit.patterns.BlockChance;
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@ -667,7 +669,7 @@ public class WorldEdit {
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} else {
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} else {
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submask = new ExistingBlockMask();
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submask = new ExistingBlockMask();
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}
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}
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return new UnderOverlayMask(submask, firstChar == '>');
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return new UnderOverlayMask(submask, firstChar == '>');
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case '$':
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case '$':
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Set<BiomeType> biomes = new HashSet<BiomeType>();
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Set<BiomeType> biomes = new HashSet<BiomeType>();
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