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Use BlockType not BlockState
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@ -29,7 +29,7 @@ import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import java.io.File;
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@ -98,10 +98,10 @@ public class FaweRegionManager extends RegionManager {
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EditSession editSession = new EditSessionBuilder(BukkitAdapter.adapt(getWorld(hybridPlotWorld.getWorldName()))).checkMemory(false).fastmode(true).limitUnlimited().changeSetNull().autoQueue(false).build();
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if (!hybridPlotWorld.PLOT_SCHEMATIC || !Settings.Schematics.PASTE_ON_TOP) {
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final BlockState bedrock;
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final BlockState air = BlockTypes.AIR.getDefaultState();
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final BlockType bedrock;
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final BlockType air = BlockTypes.AIR;
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if (hybridPlotWorld.PLOT_BEDROCK) {
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bedrock = BlockTypes.BEDROCK.getDefaultState();
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bedrock = BlockTypes.BEDROCK;
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} else {
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bedrock = air;
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}
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