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Added support for new tree types to TreeGenerator and make adding more tree types later easier
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@ -789,7 +789,7 @@ public class EditSession {
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final PlayerDirection attachment = BlockType.getAttachment(type, data);
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if (attachment == null) {
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// Block is not attached to anything => we can place it
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// Block is not attached to anything => we can place it
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break;
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}
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@ -2787,8 +2787,8 @@ public class EditSession {
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*
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* @param region the region to hollow out.
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* @param thickness the thickness of the shell to leave (manhattan distance)
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* @param patternThe block pattern to use
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*
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* @param pattern The block pattern to use
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*
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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*/
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