Implement more noise patterns

This commit is contained in:
Hannes Greule
2020-08-15 13:17:44 +02:00
parent 4041b2aa1d
commit bb05bd24d9
10 changed files with 215 additions and 57 deletions

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@ -0,0 +1,34 @@
package com.boydti.fawe.object.random;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.noise.NoiseGenerator;
public class NoiseRandom implements SimpleRandom {
private final NoiseGenerator generator;
private final double scale;
/**
* Create a new NoiseRandom instance using a specific {@link NoiseGenerator} and a scale.
*
* @param generator The generator to use for the noise
* @param scale The scale of the noise
*/
public NoiseRandom(NoiseGenerator generator, double scale) {
this.generator = generator;
this.scale = scale;
}
@Override
public double nextDouble(int x, int y, int z) {
return cap(this.generator.noise(Vector3.at(x, y, z).multiply(this.scale)));
}
// workaround for noise generators returning [0, 1]
private double cap(double d) {
if (d >= 1.0) {
return 0x1.fffffffffffffp-1; // very close to 1 but less
}
return d;
}
}

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@ -2,10 +2,29 @@ package com.boydti.fawe.object.random;
public interface SimpleRandom {
/**
* Generate a random double from three integer components.
* The generated value is between 0 (inclusive) and 1 (exclusive).
*
* @param x the first component
* @param y the second component
* @param z the third component
* @return a double between 0 (inclusive) and 1 (exclusive)
*/
double nextDouble(int x, int y, int z);
default int nextInt(int x, int y, int z, int len) {
/**
* Generate a random integer from three integer components.
* The generated value is between 0 (inclusive) and 1 (exclusive)
*
* @param x the first component
* @param y the second component
* @param z the third component
* @param bound the upper bound (exclusive)
* @return a random integer between 0 (inclusive) and {@code bound} (exclusive)
*/
default int nextInt(int x, int y, int z, int bound) {
double val = nextDouble(x, y, z);
return (int) (val * len);
return (int) (val * bound);
}
}

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@ -1,14 +0,0 @@
package com.boydti.fawe.object.random;
public class SimplexRandom implements SimpleRandom {
private final double scale;
public SimplexRandom(double scale) {
this.scale = scale;
}
@Override
public double nextDouble(int x, int y, int z) {
return (SimplexNoise.noise(x * scale, y * scale, z * scale) + 1) * 0.5;
}
}