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Added //outset and //inset commands.
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@ -311,7 +311,7 @@ public class SelectionCommands {
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usage = "<amount> [direction]",
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usage = "<amount> [direction]",
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desc = "Shift the selection area",
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desc = "Shift the selection area",
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min = 1,
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min = 1,
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max = 3
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max = 2
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)
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)
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@CommandPermissions({"worldedit.selection.shift"})
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@CommandPermissions({"worldedit.selection.shift"})
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public static void shift(CommandContext args, WorldEdit we,
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public static void shift(CommandContext args, WorldEdit we,
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@ -335,6 +335,72 @@ public class SelectionCommands {
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player.print("Region shifted.");
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player.print("Region shifted.");
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}
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}
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@Command(
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aliases = {"/outset"},
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usage = "<amount>",
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desc = "Outset the selection area",
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flags = "hv",
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min = 1,
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max = 1
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)
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@CommandPermissions({"worldedit.selection.outset"})
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public static void outset(CommandContext args, WorldEdit we,
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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int change = args.getInteger(0);
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Region region = session.getRegion();
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if (!args.hasFlag('h')) {
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region.expand((new Vector(0, 1, 0)).multiply(change));
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region.expand((new Vector(0, -1, 0)).multiply(change));
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}
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if (!args.hasFlag('v')) {
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region.expand((new Vector(1, 0, 0)).multiply(change));
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region.expand((new Vector(-1, 0, 0)).multiply(change));
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region.expand((new Vector(0, 0, 1)).multiply(change));
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region.expand((new Vector(0, 0, -1)).multiply(change));
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}
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session.learnRegionChanges();
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player.print("Region outset.");
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}
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@Command(
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aliases = {"/inset"},
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usage = "<amount>",
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desc = "Inset the selection area",
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flags = "hv",
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min = 1,
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max = 1
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)
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@CommandPermissions({"worldedit.selection.outset"})
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public static void inset(CommandContext args, WorldEdit we,
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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int change = args.getInteger(0);
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Region region = session.getRegion();
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if (!args.hasFlag('h')) {
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region.contract((new Vector(0, 1, 0)).multiply(change));
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region.contract((new Vector(0, -1, 0)).multiply(change));
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}
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if (!args.hasFlag('v')) {
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region.contract((new Vector(1, 0, 0)).multiply(change));
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region.contract((new Vector(-1, 0, 0)).multiply(change));
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region.contract((new Vector(0, 0, 1)).multiply(change));
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region.contract((new Vector(0, 0, -1)).multiply(change));
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}
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session.learnRegionChanges();
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player.print("Region inset.");
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}
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@Command(
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@Command(
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aliases = {"/size"},
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aliases = {"/size"},
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usage = "",
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usage = "",
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