Have Extent.createEntity() take a Vector rather than a Location.

This commit is contained in:
sk89q
2014-07-10 02:58:04 -07:00
parent e5959383c5
commit bd0e20e8a7
9 changed files with 21 additions and 21 deletions

View File

@ -33,7 +33,6 @@ import com.sk89q.worldedit.blocks.LazyBlock;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
import com.sk89q.worldedit.world.AbstractWorld;
import com.sk89q.worldedit.world.registry.LegacyWorldData;
@ -510,7 +509,7 @@ public class ForgeWorld extends AbstractWorld {
@Nullable
@Override
public Entity createEntity(Location location, BaseEntity entity) {
public Entity createEntity(Vector position, BaseEntity entity) {
World world = getWorld();
net.minecraft.entity.Entity createdEntity = EntityList.createEntityByName(entity.getTypeId(), world);
if (createdEntity != null) {