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Have Extent.createEntity() take a Vector rather than a Location.
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@ -33,7 +33,6 @@ import com.sk89q.worldedit.blocks.LazyBlock;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.TreeGenerator.TreeType;
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import com.sk89q.worldedit.world.AbstractWorld;
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import com.sk89q.worldedit.world.registry.LegacyWorldData;
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@ -510,7 +509,7 @@ public class ForgeWorld extends AbstractWorld {
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@Nullable
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@Override
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public Entity createEntity(Location location, BaseEntity entity) {
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public Entity createEntity(Vector position, BaseEntity entity) {
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World world = getWorld();
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net.minecraft.entity.Entity createdEntity = EntityList.createEntityByName(entity.getTypeId(), world);
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if (createdEntity != null) {
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