Have Extent.createEntity() take a Vector rather than a Location.

This commit is contained in:
sk89q
2014-07-10 02:58:04 -07:00
parent e5959383c5
commit bd0e20e8a7
9 changed files with 21 additions and 21 deletions

View File

@ -19,14 +19,19 @@
package com.sk89q.worldedit.world;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.BiomeType;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.EntityType;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
import com.sk89q.worldedit.world.registry.LegacyWorldData;
import com.sk89q.worldedit.world.registry.WorldData;
@ -116,7 +121,7 @@ public class NullWorld extends AbstractWorld {
@Nullable
@Override
public Entity createEntity(Location location, BaseEntity entity) {
public Entity createEntity(Vector position, BaseEntity entity) {
return null;
}
}