Fix some coordinate errors

- Fixes WorldGuard weirdness
 - Fixes #860
This commit is contained in:
dordsor21
2021-01-18 15:37:14 +00:00
parent 798b4cdd4e
commit c218743fa8
4 changed files with 33 additions and 14 deletions

View File

@ -19,7 +19,6 @@
package com.sk89q.worldedit.util;
import com.boydti.fawe.util.MathMan;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
@ -80,8 +79,7 @@ public enum Direction {
}
Direction(Vector3 vector, int flags, int left, int right) {
this.blockPoint = BlockVector3.at(MathMan.roundInt(Math.signum(vector.getX())),
MathMan.roundInt(Math.signum(vector.getY())), MathMan.roundInt(Math.signum(vector.getZ())));
this.blockPoint = BlockVector3.at(Math.signum(vector.getX()), Math.signum(vector.getY()), Math.signum(vector.getZ()));
this.direction = vector.normalize();
this.flags = flags;
this.left = left;