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Start work on the new BaseBlock/BlockState split
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@@ -0,0 +1,114 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.blocks.type;
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import com.google.common.collect.ArrayTable;
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import com.google.common.collect.HashBasedTable;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Table;
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import com.sk89q.worldedit.world.registry.state.State;
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import com.sk89q.worldedit.world.registry.state.value.SimpleStateValue;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* An immutable class that represents the state a block can be in.
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*/
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public class BlockState {
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private final BlockType blockType;
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private final Map<State<SimpleStateValue>, SimpleStateValue> values;
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// Neighbouring state table.
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private Table<State<SimpleStateValue>, SimpleStateValue, BlockState> states;
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BlockState(BlockType blockType) {
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this.blockType = blockType;
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this.values = new HashMap<>();
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}
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public void populate(Map<Map<State<SimpleStateValue>, SimpleStateValue>, BlockState> stateMap) {
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final Table<State<SimpleStateValue>, SimpleStateValue, BlockState> states = HashBasedTable.create();
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for(final Map.Entry<State<SimpleStateValue>, SimpleStateValue> entry : this.values.entrySet()) {
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final State<SimpleStateValue> state = entry.getKey();
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state.getValues().forEach(value -> {
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if(value != entry.getValue()) {
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states.put(state, value, stateMap.get(this.withValue(state, value)));
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}
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});
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}
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this.states = states.isEmpty() ? states : ArrayTable.create(states);
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}
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private Map<State<SimpleStateValue>, SimpleStateValue> withValue(final State<SimpleStateValue> property, final SimpleStateValue value) {
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final Map<State<SimpleStateValue>, SimpleStateValue> values = Maps.newHashMap(this.values);
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values.put(property, value);
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return values;
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}
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/**
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* Get the block type
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*
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* @return The type
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*/
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public BlockType getBlockType() {
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return this.blockType;
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}
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/**
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* Returns a BlockState with the given state and value applied.
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*
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* @param state The state
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* @param value The value
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* @return The modified state, or same if could not be applied
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*/
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public BlockState with(State<SimpleStateValue> state, SimpleStateValue value) {
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BlockState result = states.get(state, value);
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return result == null ? this : result;
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}
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/**
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* Gets the value at the given state
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*
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* @param state The state
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* @return The value
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*/
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public SimpleStateValue getState(State<SimpleStateValue> state) {
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return this.values.get(state);
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}
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/**
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* Internal method used for creating the initial BlockState.
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*
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* Sets a value. DO NOT USE THIS.
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*
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* @param state The state
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* @param value The value
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* @return The blockstate, for chaining
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*/
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BlockState setState(State<SimpleStateValue> state, SimpleStateValue value) {
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this.values.put(state, value);
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return this;
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}
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}
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@@ -21,22 +21,61 @@ package com.sk89q.worldedit.blocks.type;
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import com.sk89q.worldedit.world.registry.BundledBlockData;
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import java.util.function.Function;
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public class BlockType {
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private String id;
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private BlockState defaultState;
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public BlockType(String id) {
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this(id, null);
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}
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public BlockType(String id, Function<BlockState, BlockState> values) {
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// If it has no namespace, assume minecraft.
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if (!id.contains(":")) {
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id = "minecraft:" + id;
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}
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this.id = id;
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this.defaultState = new BlockState(this);
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if (values != null) {
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this.defaultState = values.apply(this.defaultState);
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}
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}
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/**
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* Gets the ID of this block.
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*
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* @return The id
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*/
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public String getId() {
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return this.id;
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}
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/**
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* Gets the name of this block, or the ID if the name cannot be found.
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*
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* @return The name, or ID
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*/
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public String getName() {
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BundledBlockData.BlockEntry entry = BundledBlockData.getInstance().findById(this.id);
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if (entry == null) {
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return getId();
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} else {
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return entry.localizedName;
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}
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}
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/**
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* Gets the default state of this block type.
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*
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* @return The default state
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*/
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public BlockState getDefaultState() {
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return this.defaultState;
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}
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/**
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* Gets the legacy ID. Needed for legacy reasons.
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*
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