Start work on the new BaseBlock/BlockState split

This commit is contained in:
Matthew Miller
2018-06-17 15:42:47 +10:00
parent aaaf2d5678
commit c43109bde5
20 changed files with 273 additions and 268 deletions

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@@ -0,0 +1,114 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.blocks.type;
import com.google.common.collect.ArrayTable;
import com.google.common.collect.HashBasedTable;
import com.google.common.collect.Maps;
import com.google.common.collect.Table;
import com.sk89q.worldedit.world.registry.state.State;
import com.sk89q.worldedit.world.registry.state.value.SimpleStateValue;
import java.util.HashMap;
import java.util.Map;
/**
* An immutable class that represents the state a block can be in.
*/
public class BlockState {
private final BlockType blockType;
private final Map<State<SimpleStateValue>, SimpleStateValue> values;
// Neighbouring state table.
private Table<State<SimpleStateValue>, SimpleStateValue, BlockState> states;
BlockState(BlockType blockType) {
this.blockType = blockType;
this.values = new HashMap<>();
}
public void populate(Map<Map<State<SimpleStateValue>, SimpleStateValue>, BlockState> stateMap) {
final Table<State<SimpleStateValue>, SimpleStateValue, BlockState> states = HashBasedTable.create();
for(final Map.Entry<State<SimpleStateValue>, SimpleStateValue> entry : this.values.entrySet()) {
final State<SimpleStateValue> state = entry.getKey();
state.getValues().forEach(value -> {
if(value != entry.getValue()) {
states.put(state, value, stateMap.get(this.withValue(state, value)));
}
});
}
this.states = states.isEmpty() ? states : ArrayTable.create(states);
}
private Map<State<SimpleStateValue>, SimpleStateValue> withValue(final State<SimpleStateValue> property, final SimpleStateValue value) {
final Map<State<SimpleStateValue>, SimpleStateValue> values = Maps.newHashMap(this.values);
values.put(property, value);
return values;
}
/**
* Get the block type
*
* @return The type
*/
public BlockType getBlockType() {
return this.blockType;
}
/**
* Returns a BlockState with the given state and value applied.
*
* @param state The state
* @param value The value
* @return The modified state, or same if could not be applied
*/
public BlockState with(State<SimpleStateValue> state, SimpleStateValue value) {
BlockState result = states.get(state, value);
return result == null ? this : result;
}
/**
* Gets the value at the given state
*
* @param state The state
* @return The value
*/
public SimpleStateValue getState(State<SimpleStateValue> state) {
return this.values.get(state);
}
/**
* Internal method used for creating the initial BlockState.
*
* Sets a value. DO NOT USE THIS.
*
* @param state The state
* @param value The value
* @return The blockstate, for chaining
*/
BlockState setState(State<SimpleStateValue> state, SimpleStateValue value) {
this.values.put(state, value);
return this;
}
}

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@@ -21,22 +21,61 @@ package com.sk89q.worldedit.blocks.type;
import com.sk89q.worldedit.world.registry.BundledBlockData;
import java.util.function.Function;
public class BlockType {
private String id;
private BlockState defaultState;
public BlockType(String id) {
this(id, null);
}
public BlockType(String id, Function<BlockState, BlockState> values) {
// If it has no namespace, assume minecraft.
if (!id.contains(":")) {
id = "minecraft:" + id;
}
this.id = id;
this.defaultState = new BlockState(this);
if (values != null) {
this.defaultState = values.apply(this.defaultState);
}
}
/**
* Gets the ID of this block.
*
* @return The id
*/
public String getId() {
return this.id;
}
/**
* Gets the name of this block, or the ID if the name cannot be found.
*
* @return The name, or ID
*/
public String getName() {
BundledBlockData.BlockEntry entry = BundledBlockData.getInstance().findById(this.id);
if (entry == null) {
return getId();
} else {
return entry.localizedName;
}
}
/**
* Gets the default state of this block type.
*
* @return The default state
*/
public BlockState getDefaultState() {
return this.defaultState;
}
/**
* Gets the legacy ID. Needed for legacy reasons.
*