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Start work on the new BaseBlock/BlockState split
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@ -27,6 +27,7 @@ import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.blocks.type.BlockType;
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import com.sk89q.worldedit.extension.platform.Platform;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.mask.Mask;
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@ -262,11 +263,11 @@ public interface World extends Extent {
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*
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* @param server the server
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* @param position the position
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* @param blockId the block ID
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* @param blockType the block type
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* @param priority the priority
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* @return true if the effect was played
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*/
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boolean queueBlockBreakEffect(Platform server, Vector position, int blockId, double priority);
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boolean queueBlockBreakEffect(Platform server, Vector position, BlockType blockType, double priority);
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/**
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* Get the data for blocks and so on for this world.
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