Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :)

This commit is contained in:
Matthew Miller
2018-06-15 15:41:37 +10:00
parent b292a39765
commit c537a2e948
67 changed files with 139 additions and 2615 deletions

View File

@ -19,14 +19,15 @@
package com.sk89q.worldedit.function.block;
import com.google.common.collect.Sets;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.type.BlockTypes;
import com.sk89q.worldedit.function.LayerFunction;
import com.sk89q.worldedit.masks.BlockMask;
import com.sk89q.worldedit.masks.Mask;
import com.sk89q.worldedit.function.mask.BlockMask;
import com.sk89q.worldedit.function.mask.Mask;
import static com.google.common.base.Preconditions.checkNotNull;
@ -37,11 +38,12 @@ import static com.google.common.base.Preconditions.checkNotNull;
*/
public class Naturalizer implements LayerFunction {
private static final BaseBlock grass = new BaseBlock(BlockTypes.GRASS_BLOCK);
private static final BaseBlock dirt = new BaseBlock(BlockTypes.DIRT);
private static final BaseBlock stone = new BaseBlock(BlockTypes.STONE);
private final EditSession editSession;
private final BaseBlock grass = new BaseBlock(BlockTypes.GRASS_BLOCK);
private final BaseBlock dirt = new BaseBlock(BlockTypes.DIRT);
private final BaseBlock stone = new BaseBlock(BlockTypes.STONE);
private final Mask mask = new BlockMask(grass, dirt, stone);
private final Mask mask;
private int affected = 0;
/**
@ -52,6 +54,7 @@ public class Naturalizer implements LayerFunction {
public Naturalizer(EditSession editSession) {
checkNotNull(editSession);
this.editSession = editSession;
this.mask = new BlockMask(editSession, Sets.newHashSet(grass, dirt, stone));
}
/**
@ -65,12 +68,12 @@ public class Naturalizer implements LayerFunction {
@Override
public boolean isGround(Vector position) {
return mask.matches(editSession, position);
return mask.test(position);
}
@Override
public boolean apply(Vector position, int depth) throws WorldEditException {
if (mask.matches(editSession, position)) {
if (mask.test(position)) {
affected++;
switch (depth) {
case 0:

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@ -131,82 +131,6 @@ public final class Masks {
};
}
/**
* Wrap an old-style mask and convert it to a new mask.
*
* <p>Note, however, that this is strongly not recommended because
* {@link com.sk89q.worldedit.masks.Mask#prepare(LocalSession, LocalPlayer, Vector)}
* is not called.</p>
*
* @param mask the old-style mask
* @param editSession the edit session to bind to
* @return a new-style mask
* @deprecated Please avoid if possible
*/
@Deprecated
@SuppressWarnings("deprecation")
public static Mask wrap(final com.sk89q.worldedit.masks.Mask mask, final EditSession editSession) {
checkNotNull(mask);
return new AbstractMask() {
@Override
public boolean test(Vector vector) {
return mask.matches(editSession, vector);
}
@Nullable
@Override
public Mask2D toMask2D() {
return null;
}
};
}
/**
* Wrap an old-style mask and convert it to a new mask.
*
* <p>As an {@link EditSession} is not provided in this case, one will be
* taken from the {@link Request}, if possible. If not possible, then the
* mask will return false.</p>
*
* @param mask the old-style mask
* @return a new-style mask
*/
@SuppressWarnings("deprecation")
public static Mask wrap(final com.sk89q.worldedit.masks.Mask mask) {
checkNotNull(mask);
return new AbstractMask() {
@Override
public boolean test(Vector vector) {
EditSession editSession = Request.request().getEditSession();
return editSession != null && mask.matches(editSession, vector);
}
@Nullable
@Override
public Mask2D toMask2D() {
return null;
}
};
}
/**
* Convert a new-style mask to an old-style mask.
*
* @param mask the new-style mask
* @return an old-style mask
*/
@SuppressWarnings("deprecation")
public static com.sk89q.worldedit.masks.Mask wrap(final Mask mask) {
checkNotNull(mask);
return new com.sk89q.worldedit.masks.AbstractMask() {
@Override
public boolean matches(EditSession editSession, Vector position) {
Request.request().setEditSession(editSession);
return mask.test(position);
}
};
}
private static class AlwaysTrue implements Mask, Mask2D {
@Override
public boolean test(Vector vector) {

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@ -1,72 +0,0 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Utility methods related to {@link Pattern}s.
*/
public final class Patterns {
private Patterns() {
}
/**
* Wrap an old-style pattern and return a new pattern.
*
* @param pattern the pattern
* @return a new-style pattern
*/
public static Pattern wrap(final com.sk89q.worldedit.patterns.Pattern pattern) {
checkNotNull(pattern);
return new Pattern() {
@Override
public BaseBlock apply(Vector position) {
return pattern.next(position);
}
};
}
/**
* Wrap a new-style pattern and return an old-style pattern.
*
* @param pattern the pattern
* @return an old-style pattern
*/
public static com.sk89q.worldedit.patterns.Pattern wrap(final Pattern pattern) {
checkNotNull(pattern);
return new com.sk89q.worldedit.patterns.Pattern() {
@Override
public BaseBlock next(Vector position) {
return pattern.apply(position);
}
@Override
public BaseBlock next(int x, int y, int z) {
return next(new Vector(x, y, z));
}
};
}
}