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Added TransformRegion to transform another Region.
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190
src/main/java/com/sk89q/worldedit/regions/TransformRegion.java
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190
src/main/java/com/sk89q/worldedit/regions/TransformRegion.java
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.regions;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.math.transform.Identity;
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import com.sk89q.worldedit.math.transform.Transform;
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import com.sk89q.worldedit.world.World;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Transforms another region according to a provided vector {@code Transform}.
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*
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* @see Transform
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*/
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public class TransformRegion extends AbstractRegion {
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private final Region region;
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private Transform transform = new Identity();
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/**
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* Create a new instance.
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*
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* @param region the region
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* @param transform the transform
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*/
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public TransformRegion(Region region, Transform transform) {
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this(null, region, transform);
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}
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/**
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* Create a new instance.
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*
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* @param world the world, which may be null
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* @param region the region
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* @param transform the transform
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*/
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public TransformRegion(@Nullable World world, Region region, Transform transform) {
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super(world);
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checkNotNull(region);
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checkNotNull(transform);
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this.region = region;
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this.transform = transform;
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}
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/**
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* Get the untransformed, base region.
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*
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* @return the base region
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*/
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public Region getRegion() {
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return region;
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}
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/**
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* Get the transform that is applied.
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*
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* @return the transform
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*/
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public Transform getTransform() {
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return transform;
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}
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/**
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* Set the transform that is applied.
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*
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* @param transform the transform
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*/
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public void setTransform(Transform transform) {
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checkNotNull(transform);
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this.transform = transform;
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}
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@Override
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public Vector getMinimumPoint() {
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return transform.apply(region.getMinimumPoint());
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}
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@Override
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public Vector getMaximumPoint() {
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return transform.apply(region.getMaximumPoint());
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}
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@Override
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public Vector getCenter() {
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return transform.apply(region.getCenter());
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}
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@Override
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public int getArea() {
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return region.getArea(); // Cannot transform this
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}
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@Override
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public int getWidth() {
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return getMaximumPoint().subtract(getMinimumPoint()).getBlockX() + 1;
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}
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@Override
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public int getHeight() {
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return getMaximumPoint().subtract(getMinimumPoint()).getBlockY() + 1;
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}
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@Override
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public int getLength() {
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return getMaximumPoint().subtract(getMinimumPoint()).getBlockZ() + 1;
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}
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@Override
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public void expand(Vector... changes) throws RegionOperationException {
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throw new RegionOperationException("Can't expand a TransformedRegion");
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}
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@Override
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public void contract(Vector... changes) throws RegionOperationException {
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throw new RegionOperationException("Can't contract a TransformedRegion");
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}
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@Override
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public void shift(Vector change) throws RegionOperationException {
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throw new RegionOperationException("Can't change a TransformedRegion");
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}
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@Override
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public boolean contains(Vector pt) {
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return region.contains(transform.inverse().apply(pt));
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}
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@Override
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public List<BlockVector2D> polygonize(int maxPoints) {
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List<BlockVector2D> origPoints = region.polygonize(maxPoints);
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List<BlockVector2D> transformedPoints = new ArrayList<BlockVector2D>();
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for (BlockVector2D vector : origPoints) {
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transformedPoints.add(transform.apply(vector.toVector(0)).toVector2D().toBlockVector2D());
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}
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return transformedPoints;
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}
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@Override
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public Iterator<BlockVector> iterator() {
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final Iterator<BlockVector> it = region.iterator();
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return new Iterator<BlockVector>() {
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@Override
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public boolean hasNext() {
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return it.hasNext();
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}
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@Override
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public BlockVector next() {
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BlockVector next = it.next();
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if (next != null) {
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return transform.apply(next).toBlockVector();
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} else {
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return null;
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}
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}
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@Override
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public void remove() {
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it.remove();
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}
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};
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}
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}
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