mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 17:57:38 +00:00
Made GroundScatterFunction use a NoiseGenerator.
This commit is contained in:
parent
d2e93dfe23
commit
c5fdfa7a0d
@ -2662,12 +2662,16 @@ public class EditSession {
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throws WorldEditException {
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throws WorldEditException {
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ForestGenerator generator = new ForestGenerator(this, treeGenerator);
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ForestGenerator generator = new ForestGenerator(this, treeGenerator);
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generator.setRange(lowerY, upperY);
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generator.setDensity(density);
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(this, generator);
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scatter.setDensity(density);
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scatter.setRange(lowerY, upperY);
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int affected = 0;
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int affected = 0;
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for (Vector2D pt : it) {
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for (Vector2D pt : it) {
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if (generator.apply(pt)) {
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if (scatter.apply(pt)) {
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affected++;
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affected++;
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}
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}
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}
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}
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@ -543,11 +543,16 @@ public class RegionCommands {
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Region region = session.getSelection(player.getWorld());
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Region region = session.getSelection(player.getWorld());
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ForestGenerator function = new ForestGenerator(editSession, new TreeGenerator(type));
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// We want to generate trees
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function.setRange(region);
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ForestGenerator generator = new ForestGenerator(editSession, new TreeGenerator(type));
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function.setDensity(density);
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FlatRegionApplicator operation = new FlatRegionApplicator(region, function);
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(editSession, generator);
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scatter.setDensity(density);
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scatter.setRange(region);
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// Generate that forest
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FlatRegionApplicator operation = new FlatRegionApplicator(region, scatter);
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OperationHelper.complete(operation);
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OperationHelper.complete(operation);
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player.print(operation.getAffected() + " trees created.");
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player.print(operation.getAffected() + " trees created.");
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@ -20,17 +20,18 @@
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package com.sk89q.worldedit.generator;
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package com.sk89q.worldedit.generator;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.operation.RegionFunction;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.util.TreeGenerator;
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/**
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/**
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* Generates forests by searching for the ground starting from the given upper Y
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* Generates forests by searching for the ground starting from the given upper Y
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* coordinate for every column given.
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* coordinate for every column given.
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*/
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*/
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public class ForestGenerator extends GroundGenerator {
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public class ForestGenerator implements RegionFunction {
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private final TreeGenerator treeGenerator;
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private final TreeGenerator treeGenerator;
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private final EditSession editSession;
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private final EditSession editSession;
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@ -42,25 +43,23 @@ public class ForestGenerator extends GroundGenerator {
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* @param treeGenerator a tree generator
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* @param treeGenerator a tree generator
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*/
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*/
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public ForestGenerator(EditSession editSession, TreeGenerator treeGenerator) {
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public ForestGenerator(EditSession editSession, TreeGenerator treeGenerator) {
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super(editSession);
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this.editSession = editSession;
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this.editSession = editSession;
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this.treeGenerator = treeGenerator;
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this.treeGenerator = treeGenerator;
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}
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}
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@Override
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@Override
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protected boolean apply(Vector pt, BaseBlock block) throws MaxChangedBlocksException {
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public boolean apply(Vector position) throws WorldEditException {
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BaseBlock block = editSession.getBlock(position);
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int t = block.getType();
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int t = block.getType();
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if (t == BlockID.GRASS || t == BlockID.DIRT) {
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if (t == BlockID.GRASS || t == BlockID.DIRT) {
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treeGenerator.generate(editSession, pt.add(0, 1, 0));
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treeGenerator.generate(editSession, position.add(0, 1, 0));
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return true;
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return true;
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} else if (t == BlockID.SNOW) {
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} else if (t == BlockID.SNOW) {
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editSession.setBlock(pt, new BaseBlock(BlockID.AIR));
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editSession.setBlock(position, new BaseBlock(BlockID.AIR));
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return false;
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return false;
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} else { // Trees won't grow on this!
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} else { // Trees won't grow on this!
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return false;
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return false;
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}
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}
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}
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}
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}
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}
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@ -1,67 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.generator;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.operation.GroundFindingFunction;
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/**
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* An abstract implementation for generators.
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*/
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public abstract class GroundGenerator extends GroundFindingFunction {
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private double density;
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/**
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* Create a new instance.
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*
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* @param editSession the edit session
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*/
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protected GroundGenerator(EditSession editSession) {
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super(editSession);
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}
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/**
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* Set the density (0 <= density <= 1) which indicates the percentage chance
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* that an object will spawn in each column.
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*
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* @return the density
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*/
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public double getDensity() {
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return density;
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}
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/**
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* Get the density (0 <= density <= 1) which indicates the percentage chance
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* that an object will spawn in each column.
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*
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* @param density the density
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*/
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public void setDensity(double density) {
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this.density = density;
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}
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@Override
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protected boolean shouldContinue(Vector2D pt) {
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return Math.random() < density;
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}
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}
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46
src/main/java/com/sk89q/worldedit/noise/NoiseGenerator.java
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46
src/main/java/com/sk89q/worldedit/noise/NoiseGenerator.java
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@ -0,0 +1,46 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.noise;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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/**
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* Generates noise in a deterministic or non-deterministic manner.
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*/
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public interface NoiseGenerator {
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/**
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* Get the noise for the given position.
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*
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* @param position the position
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* @return a noise value between 0 (inclusive) and 1 (inclusive)
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*/
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float noise(Vector2D position);
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/**
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* Get the noise for the given position.
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*
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* @param position the position
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* @return a noise value between 0 (inclusive) and 1 (inclusive)
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*/
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float noise(Vector position);
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}
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61
src/main/java/com/sk89q/worldedit/noise/RandomNoise.java
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61
src/main/java/com/sk89q/worldedit/noise/RandomNoise.java
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@ -0,0 +1,61 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.noise;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import java.util.Random;
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/**
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* Generates noise non-deterministically using {@link java.util.Random}.
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*/
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public class RandomNoise implements NoiseGenerator {
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private final Random random;
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/**
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* Create a new noise generator using the given <code>Random</code>.
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*
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* @param random the random instance
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*/
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public RandomNoise(Random random) {
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this.random = random;
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}
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/**
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* Create a new noise generator with a newly constructed <code>Random</code>
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* instance.
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*/
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public RandomNoise() {
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this(new Random());
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}
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@Override
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public float noise(Vector2D position) {
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return random.nextFloat();
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}
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@Override
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public float noise(Vector position) {
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return random.nextFloat();
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}
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}
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@ -21,18 +21,32 @@ package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.generator.GroundGenerator;
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import com.sk89q.worldedit.noise.NoiseGenerator;
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import com.sk89q.worldedit.noise.RandomNoise;
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/**
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/**
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* Randomly applies the given {@link RegionFunction} onto random ground blocks.
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* Randomly applies the given {@link RegionFunction} onto random ground blocks.
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* <p>
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* <p>
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* This class can be used to generate a structure randomly over an area.
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* This class can be used to generate a structure randomly over an area.
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*/
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*/
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public class GroundScatterFunction extends GroundGenerator {
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public class GroundScatterFunction extends GroundFindingFunction {
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private NoiseGenerator noiseGenerator;
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private RegionFunction function;
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private RegionFunction function;
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private double density;
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/**
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* Create a new instance using a {@link RandomNoise} as the noise generator.
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*
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* @param editSession the edit session
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* @param function the function
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*/
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public GroundScatterFunction(EditSession editSession, RegionFunction function) {
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this(editSession, function, new RandomNoise());
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}
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/**
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/**
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* Create a new instance.
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* Create a new instance.
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@ -40,9 +54,48 @@ public class GroundScatterFunction extends GroundGenerator {
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* @param editSession the edit session
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* @param editSession the edit session
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* @param function the function
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* @param function the function
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*/
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*/
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public GroundScatterFunction(EditSession editSession, RegionFunction function) {
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public GroundScatterFunction(EditSession editSession, RegionFunction function, NoiseGenerator noiseGenerator) {
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super(editSession);
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super(editSession);
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this.function = function;
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this.function = function;
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this.noiseGenerator = noiseGenerator;
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}
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/**
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* Get the density (0 <= density <= 1) which indicates the threshold that
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* must be met for the function to be applied to a column.
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*
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* @return the density
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*/
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public double getDensity() {
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return density;
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}
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/**
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* Set the density (0 <= density <= 1) which indicates the threshold that
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* must be met for the function to be applied to a column.
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*
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* @param density the density
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*/
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public void setDensity(double density) {
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this.density = density;
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}
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/**
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* Get the noise generator.
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*
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* @return the noise generator
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*/
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public NoiseGenerator getNoiseGenerator() {
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return noiseGenerator;
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}
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/**
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* Set the noise generator.
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*
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* @param noiseGenerator the noise generator
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*/
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public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
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this.noiseGenerator = noiseGenerator;
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}
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}
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/**
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/**
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@ -63,6 +116,11 @@ public class GroundScatterFunction extends GroundGenerator {
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this.function = function;
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this.function = function;
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}
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}
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@Override
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protected boolean shouldContinue(Vector2D pt) {
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return noiseGenerator.noise(pt) <= density;
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}
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@Override
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@Override
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protected boolean apply(Vector position, BaseBlock block) throws WorldEditException {
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protected boolean apply(Vector position, BaseBlock block) throws WorldEditException {
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return function.apply(position);
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return function.apply(position);
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