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When flipping a door upside-down, the top and bottom parts are now swapped.
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@ -390,6 +390,7 @@ public final class BlockData {
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case BlockID.WOODEN_DOOR:
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case BlockID.WOODEN_DOOR:
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case BlockID.IRON_DOOR:
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case BlockID.IRON_DOOR:
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data ^= flipZ << 3;
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switch (data & 0x3) {
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switch (data & 0x3) {
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case 0: return data + flipX + 3*flipY;
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case 0: return data + flipX + 3*flipY;
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case 1: return data - flipX + flipY;
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case 1: return data - flipX + flipY;
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