mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-06-11 20:13:55 +00:00
Adjusted some of the cycler code and added a test case for it.
- Added range checks for most blocks - torches: Fixed cycle from 0->1->2->3->0 to 1->2->3->4->1 - mushroom caps: Included data value 10 (stem) in cycle - vines: Included data value 0 (top attachment only) in the cycle - furnaces/dispensers: Linearised the cycle. It's now 2->3->4->5->2 - chests/ladders: Added cycle code. - rails: Linearised the cycle. It's now 6->7->8->9->6
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@ -601,13 +601,15 @@ public final class BlockData {
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case BlockID.LONG_GRASS:
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case BlockID.STONE_BRICK:
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case BlockID.SILVERFISH_BLOCK:
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if (data > 2) return -1;
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return (data + increment) % 3;
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case BlockID.TORCH:
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case BlockID.REDSTONE_TORCH_ON:
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case BlockID.REDSTONE_TORCH_OFF:
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if (data == 5) return -1;
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/* FALL-THROUGH */
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if (data < 1 || data > 4) return -1;
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return (data - 1 + increment) % 4 + 1;
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case BlockID.WOODEN_STAIRS:
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case BlockID.COBBLESTONE_STAIRS:
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case BlockID.BRICK_STAIRS:
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@ -615,64 +617,66 @@ public final class BlockData {
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case BlockID.PUMPKIN:
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case BlockID.JACKOLANTERN:
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case BlockID.TRAP_DOOR:
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if (data > 3) return -1;
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return (data + increment) % 4;
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case BlockID.STEP:
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case BlockID.DOUBLE_STEP:
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case BlockID.CAKE_BLOCK:
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if (data > 5) return -1;
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return (data + increment) % 6;
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case BlockID.CROPS:
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case BlockID.PUMPKIN_STEM:
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case BlockID.MELON_STEM:
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if (data > 6) return -1;
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return (data + increment) % 7;
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case BlockID.SOIL:
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case BlockID.SNOW:
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if (data > 8) return -1;
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return (data + increment) % 9;
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case BlockID.RED_MUSHROOM_CAP:
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case BlockID.BROWN_MUSHROOM_CAP:
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return (data + increment) % 10;
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if (data > 10) return -1;
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return (data + increment) % 11;
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case BlockID.CACTUS:
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case BlockID.REED:
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case BlockID.SIGN_POST:
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return (data + increment) % 16;
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case BlockID.VINE:
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return (data - 1 + increment) % 15 + 1;
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return (data + increment) % 16;
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case BlockID.FURNACE:
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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return (data + increment) % 4 + 2;
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case BlockID.WALL_SIGN:
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return ((data + increment) - 2) % 4 + 2;
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case BlockID.LADDER:
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case BlockID.CHEST:
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if (data < 2 || data > 5) return -1;
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return (data - 2 + increment) % 4 + 2;
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case BlockID.REDSTONE_REPEATER_OFF:
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case BlockID.REDSTONE_REPEATER_ON:
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int dir = data & 0x3;
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int delay = data & 0x0c;
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return (dir + increment) % 4 | delay;
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case BlockID.REDSTONE_REPEATER_ON: {
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int orientation = data & 0x3;
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int withoutOrientation = data & ~0x3;
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return (orientation + increment) % 4 | withoutOrientation;
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}
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case BlockID.MINECART_TRACKS:
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if (data >= 6 && data <= 9) {
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return (data + increment) % 4 + 6;
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} else {
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return -1;
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}
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if (data < 6 || data > 9) return -1;
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return (data - 6 + increment) % 4 + 6;
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case BlockID.SAPLING:
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int saplingType = data & 0x02;
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int age = data & 0x0c;
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return (saplingType + increment) % 3 | age;
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int saplingType = data & 0x3;
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int withoutType = data & ~0x3;
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return (saplingType + increment) % 3 | withoutType;
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case BlockID.LEAVES:
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int tree = data & 0x03;
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int leafMeta = data & 0x0c;
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return (tree + increment) % 4 | leafMeta;
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int tree = data & 0x3;
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int withoutTree = data & ~0x3;
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return (tree + increment) % 4 | withoutTree;
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case BlockID.CLOTH:
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if (increment > 0) {
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@ -684,10 +688,11 @@ public final class BlockData {
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}
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return data;
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case BlockID.FENCE_GATE:
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int direction = data & 0x03;
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int open = data & 0x04;
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return (direction + increment) % 4 | open;
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case BlockID.FENCE_GATE: {
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int orientation = data & 0x3;
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int withoutOrientation = data & ~0x3;
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return (orientation + increment) % 4 | withoutOrientation;
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}
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default:
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return -1;
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