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WIP filter patterns
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package com.boydti.fawe.beta;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.extent.OutputExtent;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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/**
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* Interface for setting blocks
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*/
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public interface IChunkSet extends IBlocks, OutputExtent {
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boolean setBiome(int x, int z, BiomeType biome);
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boolean setBlock(int x, int y, int z, BlockStateHolder holder);
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boolean isEmpty();
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void setTile(int x, int y, int z, CompoundTag tile);
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void setEntity(CompoundTag tag);
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void removeEntity(UUID uuid);
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BlockState getBlock(int x, int y, int z);
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char[] getArray(int layer);
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BiomeType[] getBiomes();
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Map<Short, CompoundTag> getTiles();
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Set<CompoundTag> getEntities();
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Set<UUID> getEntityRemoves();
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@Override
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void reset();
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}
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