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https://github.com/plexusorg/Plex-FAWE.git
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Added FlatRegionApplicator for FlatRegionFunctions.
This commit is contained in:
parent
504c7a5ff1
commit
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@ -2752,14 +2752,16 @@ public class EditSession {
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* @param treeGenerator the tree generator
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* @param treeGenerator the tree generator
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* @return number of trees created
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* @return number of trees created
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* @throws MaxChangedBlocksException
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* @throws MaxChangedBlocksException
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* @deprecated Use {@link com.sk89q.worldedit.generator.ForestGenerator} with a
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* {@link com.sk89q.worldedit.operation.FlatRegionApplicator}
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*/
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*/
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@Deprecated
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public int makeForest(Iterable<Vector2D> it, int upperY, int lowerY,
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public int makeForest(Iterable<Vector2D> it, int upperY, int lowerY,
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double density, TreeGenerator treeGenerator)
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double density, TreeGenerator treeGenerator)
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throws WorldEditException {
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throws WorldEditException {
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ForestGenerator generator = new ForestGenerator(this, treeGenerator);
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ForestGenerator generator = new ForestGenerator(this, treeGenerator);
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generator.setLowerY(lowerY);
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generator.setRange(lowerY, upperY);
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generator.setUpperY(upperY);
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generator.setDensity(density);
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generator.setDensity(density);
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int affected = 0;
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int affected = 0;
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@ -30,7 +30,10 @@ import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.filtering.GaussianKernel;
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import com.sk89q.worldedit.filtering.GaussianKernel;
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import com.sk89q.worldedit.filtering.HeightMapFilter;
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import com.sk89q.worldedit.filtering.HeightMapFilter;
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import com.sk89q.worldedit.generator.FloraPlacer;
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import com.sk89q.worldedit.generator.FloraPlacer;
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import com.sk89q.worldedit.generator.ForestGenerator;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.operation.FlatRegionApplicator;
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import com.sk89q.worldedit.operation.OperationHelper;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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import com.sk89q.worldedit.regions.*;
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import com.sk89q.worldedit.regions.*;
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@ -538,20 +541,15 @@ public class RegionCommands {
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}
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}
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Region region = session.getSelection(player.getWorld());
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Region region = session.getSelection(player.getWorld());
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FlatRegion flatRegion;
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if (region instanceof FlatRegion) {
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ForestGenerator function = new ForestGenerator(editSession, new TreeGenerator(type));
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flatRegion = (FlatRegion) region;
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function.setRange(region);
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} else {
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function.setDensity(density);
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player.print("(The given region is not a 'flat region', so a cuboid region will be used instead.)");
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flatRegion = CuboidRegion.makeCuboid(region);
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}
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int upperY = flatRegion.getMaximumY() + 1; // Increase by 1 to have trees generate above the selection 1 block
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FlatRegionApplicator operation = new FlatRegionApplicator(region, function);
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int lowerY = flatRegion.getMinimumY();
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OperationHelper.complete(operation);
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int affected = editSession.makeForest(flatRegion.asFlatRegion(), upperY, lowerY, density, new TreeGenerator(type));
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player.print(operation.getAffected() + " trees created.");
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player.print(affected + " trees created.");
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}
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}
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@Command(
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@Command(
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@ -567,28 +565,15 @@ public class RegionCommands {
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double density = args.argsLength() > 0 ? args.getDouble(0) / 100 : 0.1;
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double density = args.argsLength() > 0 ? args.getDouble(0) / 100 : 0.1;
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Region region = session.getSelection(player.getWorld());
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Region region = session.getSelection(player.getWorld());
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FlatRegion flatRegion;
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if (region instanceof FlatRegion) {
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FloraPlacer function = new FloraPlacer(editSession);
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flatRegion = (FlatRegion) region;
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function.setRange(region);
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} else {
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function.setDensity(density);
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player.print("(The given region is not a 'flat region', so a cuboid region will be used instead.)");
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flatRegion = CuboidRegion.makeCuboid(region);
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}
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FloraPlacer generator = new FloraPlacer(editSession);
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FlatRegionApplicator operation = new FlatRegionApplicator(region, function);
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generator.setLowerY(flatRegion.getMinimumY());
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OperationHelper.complete(operation);
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generator.setUpperY(flatRegion.getMaximumY());
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generator.setDensity(density);
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int affected = 0;
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for (Vector2D pt : flatRegion.asFlatRegion()) {
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player.print(operation.getAffected() + " flora created.");
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if (generator.apply(pt)) {
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affected++;
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}
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}
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player.print(affected + " flora created.");
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}
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}
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}
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}
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@ -0,0 +1,75 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.FlatRegion;
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import com.sk89q.worldedit.regions.Region;
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/**
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* Utility class to apply region functions to {@link com.sk89q.worldedit.regions.Region}.
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*/
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public class FlatRegionApplicator implements Operation {
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private final Region region;
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private final FlatRegionFunction function;
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private int affected = 0;
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public FlatRegionApplicator(Region region, FlatRegionFunction function) {
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this.region = region;
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this.function = function;
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}
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/**
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* Get the number of affected objects.
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*
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* @return the number of affected
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*/
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public int getAffected() {
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return affected;
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}
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@Override
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public Operation resume() throws WorldEditException {
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FlatRegion flatRegion;
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if (region instanceof FlatRegion) {
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flatRegion = (FlatRegion) region;
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} else {
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flatRegion = CuboidRegion.makeCuboid(region);
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}
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for (Vector2D pt : flatRegion.asFlatRegion()) {
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if (function.apply(pt)) {
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affected++;
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}
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}
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return null;
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}
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@Override
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public void cancel() {
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}
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}
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@ -19,9 +19,13 @@
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package com.sk89q.worldedit.operation;
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package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.regions.Region;
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/**
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/**
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* An abstract implementation of {@link com.sk89q.worldedit.operation.FlatRegionFunction}
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* An abstract implementation of {@link com.sk89q.worldedit.operation.FlatRegionFunction}
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@ -68,16 +72,6 @@ public abstract class GroundFindingFunction implements FlatRegionFunction {
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return upperY;
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return upperY;
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}
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}
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/**
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* Set the upper Y coordinate to start the ground search from.
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*
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* @param upperY the upper Y coordinate
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*/
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public void setUpperY(int upperY) {
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this.upperY = upperY;
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checkYBounds();
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}
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/**
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/**
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* Get the lower Y coordinate to end the ground search at.
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* Get the lower Y coordinate to end the ground search at.
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*
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*
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@ -88,19 +82,43 @@ public abstract class GroundFindingFunction implements FlatRegionFunction {
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}
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}
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/**
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/**
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* Set the lower Y coordinate to end the ground search at.
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* Set the range of Y coordinates to perform a search for ground within.
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*
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*
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* @return lowerY the lower Y coordinate
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* @param lowerY the lower Y coordinate
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* @param upperY the upper Y coordinate (upperY >= lowerY)
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*/
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*/
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public void setLowerY(int lowerY) {
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public void setRange(int lowerY, int upperY) {
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this.lowerY = lowerY;
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this.lowerY = lowerY;
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this.upperY = upperY;
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checkYBounds();
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checkYBounds();
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}
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}
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/**
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* Set the range of Y coordinates to perform a search for ground within from
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* the minimum and maximum Y of the given region.
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*
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* @param region the region
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*/
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public void setRange(Region region) {
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setRange(region.getMinimumPoint().getBlockY(), region.getMaximumPoint().getBlockY());
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}
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/**
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* Increase the upper Y by the given amount.
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*
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* @param y the amount to increase the upper Y by
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*/
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public void raiseCeiling(int y) {
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if (y <= 0) {
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throw new IllegalArgumentException("Can't raise by a negative");
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}
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upperY += y;
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}
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@Override
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@Override
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public final boolean apply(Vector2D pt) throws WorldEditException {
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public final boolean apply(Vector2D pt) throws WorldEditException {
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// Don't want to be in the ground
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// Don't want to be in the ground
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if (!editSession.getBlock(pt.toVector(upperY)).isAir()) {
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if (!editSession.getBlock(pt.toVector(upperY + 1)).isAir()) {
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return false;
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return false;
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}
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}
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@ -108,7 +126,7 @@ public abstract class GroundFindingFunction implements FlatRegionFunction {
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return false;
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return false;
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}
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}
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for (int y = upperY; y >= lowerY; --y) {
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for (int y = upperY + 1; y >= lowerY; --y) {
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Vector testPt = pt.toVector(y);
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Vector testPt = pt.toVector(y);
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BaseBlock block = editSession.getBlock(testPt);
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BaseBlock block = editSession.getBlock(testPt);
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49
src/main/java/com/sk89q/worldedit/operation/Operation.java
Normal file
49
src/main/java/com/sk89q/worldedit/operation/Operation.java
Normal file
@ -0,0 +1,49 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.WorldEditException;
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/**
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* An task that may be split into multiple steps to be run sequentially immediately
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* or at a varying or fixed interval. Operations should attempt to break apart tasks
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* into smaller tasks that can be completed in quicker successions.
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*/
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public interface Operation {
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/**
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* Complete the next step. If this method returns true, then the method may be
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* called again in the future, or possibly never. If this method returns false,
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* then this method should not be called again.
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*
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* @return another operation to run that operation again, or null to stop
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* @throws WorldEditException an error
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*/
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Operation resume() throws WorldEditException;
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/**
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* Abort the current task. After the this method is called, {@link #resume()} should
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* not be called at any point in the future. This method should not be called after
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* successful completion of the operation. This method must be called if
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* the operation is interrupted before completion.
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*/
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void cancel();
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}
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@ -0,0 +1,64 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.WorldEditException;
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/**
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* Operation helper methods.
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*/
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public final class OperationHelper {
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private OperationHelper() {
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}
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/**
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* Complete a given operation synchronously until it completes.
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*
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* @param op operation to execute
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* @throws WorldEditException WorldEdit exception
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*/
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public static void complete(Operation op) throws WorldEditException {
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while (op != null) {
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op = op.resume();
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}
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}
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/**
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* Complete a given operation synchronously until it completes. Catch all
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* errors that is not {@link MaxChangedBlocksException} for legacy reasons.
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*
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* @param op operation to execute
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* @throws MaxChangedBlocksException thrown when too many blocks have been changed
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*/
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public static void completeLegacy(Operation op) throws MaxChangedBlocksException {
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while (op != null) {
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try {
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op = op.resume();
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} catch (MaxChangedBlocksException e) {
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throw e;
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} catch (WorldEditException e) {
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throw new RuntimeException(e);
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}
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}
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}
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}
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Reference in New Issue
Block a user