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Fix //flip using incorrect block directions.
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184d02d2e3
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@ -173,13 +173,13 @@ public final class BlockData {
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case BlockID.PISTON_BASE:
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case BlockID.PISTON_STICKY_BASE:
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case BlockID.PISTON_EXTENSION:
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case BlockID.PISTON_EXTENSION:
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final int rest = data & ~0x7;
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switch (data & 0x7) {
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case 2: return 5 | rest;
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case 3: return 4 | rest;
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case 4: return 2 | rest;
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case 5: return 3 | rest;
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switch (data & 0x7) {
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case 2: return 5 | rest;
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case 3: return 4 | rest;
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case 4: return 2 | rest;
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case 5: return 3 | rest;
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}
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break;
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@ -398,11 +398,11 @@ public final class BlockData {
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switch (direction) {
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case NORTH_SOUTH:
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flipX = 1;
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flipZ = 1;
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break;
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case WEST_EAST:
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flipZ = 1;
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flipX = 1;
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break;
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case UP_DOWN:
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