mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-12 04:38:35 +00:00
Work on CLI and I forget what else
This commit is contained in:
@ -198,7 +198,7 @@ public class DefaultMaskParser extends FaweParser<Mask> {
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String suggestion = suggestions.get(i);
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if (suggestion.indexOf(' ') != 0) {
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String[] split = suggestion.split(" ");
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suggestion = BBC.color("[" + StringMan.join(split, "][") + "]");
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suggestion = "[" + StringMan.join(split, "][") + "]";
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suggestions.set(i, suggestion);
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}
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}
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@ -161,7 +161,7 @@ public class DefaultPatternParser extends FaweParser<Pattern> {
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String suggestion = suggestions.get(i);
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if (suggestion.indexOf(' ') != 0) {
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String[] split = suggestion.split(" ");
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suggestion = BBC.color("[" + StringMan.join(split, "][") + "]");
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suggestion = "[" + StringMan.join(split, "][") + "]";
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suggestions.set(i, suggestion);
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}
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}
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@ -0,0 +1,51 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import java.io.File;
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public abstract class AbstractNonPlayerActor implements Actor {
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@Override
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public boolean canDestroyBedrock() {
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return true;
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}
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@Override
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public boolean isPlayer() {
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return false;
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}
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@Override
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public File openFileOpenDialog(String[] extensions) {
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return null;
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}
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@Override
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public File openFileSaveDialog(String[] extensions) {
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return null;
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}
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@Override
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public void dispatchCUIEvent(CUIEvent event) {
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}
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}
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@ -19,7 +19,10 @@
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package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.NotABlockException;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extent.Extent;
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@ -33,6 +36,7 @@ import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.TargetBlock;
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import com.sk89q.worldedit.util.auth.AuthorizationException;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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@ -44,13 +48,13 @@ import com.sk89q.worldedit.world.gamemode.GameModes;
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import com.sk89q.worldedit.world.item.ItemType;
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import com.sk89q.worldedit.world.item.ItemTypes;
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import com.sk89q.worldedit.world.registry.BlockMaterial;
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import java.io.File;
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import javax.annotation.Nullable;
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/**
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* An abstract implementation of both a {@link Actor} and a {@link Player} that is intended for
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* implementations of WorldEdit to use to wrap players that make use of WorldEdit.
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* An abstract implementation of both a {@link Actor} and a {@link Player}
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* that is intended for implementations of WorldEdit to use to wrap
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* players that make use of WorldEdit.
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*/
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public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@ -151,12 +155,12 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public void findFreePosition() {
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findFreePosition(getBlockIn());
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findFreePosition(getBlockLocation());
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}
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@Override
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public boolean ascendLevel() {
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final Location pos = getBlockIn();
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final Location pos = getBlockLocation();
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final int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY());
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final int z = pos.getBlockZ();
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@ -214,7 +218,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public boolean descendLevel() {
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final Location pos = getBlockIn();
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final Location pos = getBlockLocation();
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final int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY());
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final int z = pos.getBlockZ();
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@ -277,7 +281,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public boolean ascendToCeiling(int clearance, boolean alwaysGlass) {
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Location pos = getBlockIn();
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Location pos = getBlockLocation();
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int x = pos.getBlockX();
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 2);
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@ -294,6 +298,13 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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if (world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial()
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.isMovementBlocker()) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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if (platformY < initialY) { // if ==, they already have the given clearance, if <, clearance is too large
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printError("Not enough space above you!");
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return false;
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} else if (platformY == initialY) {
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printError("You're already at the ceiling.");
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return false;
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}
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floatAt(x, platformY + 1, z, alwaysGlass);
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return true;
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}
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@ -311,7 +322,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public boolean ascendUpwards(int distance, boolean alwaysGlass) {
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final Location pos = getBlockIn();
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final Location pos = getBlockLocation();
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final int x = pos.getBlockX();
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final int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 1);
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@ -338,27 +349,41 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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try {
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if (alwaysGlass || !isAllowedToFly()) {
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BlockVector3 spot = BlockVector3.at(x, y - 1, z);
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if (!getLocation().getExtent().getBlock(spot).getBlockType().getMaterial()
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.isMovementBlocker()) {
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getLocation().getExtent().setBlock(spot, BlockTypes.GLASS.getDefaultState());
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final World world = getWorld();
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if (!world.getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
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try (EditSession session = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, 1, this)) {
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session.setBlock(spot, BlockTypes.GLASS.getDefaultState());
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} catch (MaxChangedBlocksException ignored) {
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}
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} catch (WorldEditException e) {
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e.printStackTrace();
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}
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} else {
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setFlying(true);
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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}
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@Override
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public Location getBlockIn() {
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return getLocation().setPosition(getLocation().toVector().floor());
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/**
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* Check whether the player is allowed to fly.
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*
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* @return true if allowed flight
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*/
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protected boolean isAllowedToFly() {
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return false;
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}
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/**
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* Set whether the player is currently flying.
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*
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* @param flying true to fly
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*/
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protected void setFlying(boolean flying) {
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}
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@Override
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public Location getBlockOn() {
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return getLocation()
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.setPosition(getLocation().setY(getLocation().getY() - 1).toVector().floor());
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return getLocation().setPosition(getLocation().setY(getLocation().getY() - 1).toVector().floor());
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}
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@Override
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@ -407,15 +432,16 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public Direction getCardinalDirection(int yawOffset) {
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if (getLocation().getPitch() > 67.5) {
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final Location location = getLocation();
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if (location.getPitch() > 67.5) {
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return Direction.DOWN;
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}
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if (getLocation().getPitch() < -67.5) {
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if (location.getPitch() < -67.5) {
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return Direction.UP;
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}
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// From hey0's code
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double rot = (getLocation().getYaw() + yawOffset) % 360; //let's use real yaw now
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double rot = (location.getYaw() + yawOffset) % 360; //let's use real yaw now
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if (rot < 0) {
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rot += 360.0;
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}
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@ -432,56 +458,66 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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}
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}
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private boolean canPassThroughBlock(Location curBlock) {
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BlockVector3 blockPos = curBlock.toVector().toBlockPoint();
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BlockState block = curBlock.getExtent().getBlock(blockPos);
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return !block.getBlockType().getMaterial().isMovementBlocker();
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}
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/**
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* Get the player's view yaw.
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*
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* @return yaw
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* Advances the block target block until the current block is a wall
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* @return true if a wall is found
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*/
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@Override
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public boolean passThroughForwardWall(int range) {
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int searchDist = 0;
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TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
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Extent world = getLocation().getExtent();
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Location block;
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boolean firstBlock = true;
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int freeToFind = 2;
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boolean inFree = false;
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while ((block = hitBlox.getNextBlock()) != null) {
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boolean free = !world.getBlock(block.toVector().toBlockPoint()).getBlockType()
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.getMaterial().isMovementBlocker();
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if (firstBlock) {
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firstBlock = false;
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if (!free) {
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--freeToFind;
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continue;
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}
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}
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++searchDist;
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if (searchDist > 20) {
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return false;
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}
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if (inFree != free) {
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if (free) {
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--freeToFind;
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}
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}
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if (freeToFind == 0) {
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setOnGround(block);
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private boolean advanceToWall(TargetBlock hitBlox) {
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Location curBlock;
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while ((curBlock = hitBlox.getCurrentBlock()) != null) {
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if (!canPassThroughBlock(curBlock)) {
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return true;
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}
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inFree = free;
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hitBlox.getNextBlock();
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}
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return false;
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}
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/**
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* Advances the block target block until the current block is a free
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* @return true if a free spot is found
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*/
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private boolean advanceToFree(TargetBlock hitBlox) {
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Location curBlock;
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while ((curBlock = hitBlox.getCurrentBlock()) != null) {
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if (canPassThroughBlock(curBlock)) {
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return true;
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}
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hitBlox.getNextBlock();
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}
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return false;
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}
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@Override
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public boolean passThroughForwardWall(int range) {
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TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
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if (!advanceToWall(hitBlox)) {
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return false;
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}
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if (!advanceToFree(hitBlox)) {
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return false;
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}
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Location foundBlock = hitBlox.getCurrentBlock();
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if (foundBlock != null) {
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setOnGround(foundBlock);
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return true;
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}
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return false;
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}
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@Override
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public void setPosition(Vector3 pos) {
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@ -0,0 +1,69 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
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* for more details.
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||||
*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Location;
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public interface Locatable {
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/**
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* Get the location of this actor.
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*
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* @return the location of the actor
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*/
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Location getLocation();
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/**
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* Get the location of this actor in block coordinates.
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*
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* @return the block location of the actor
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*/
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default Location getBlockLocation() {
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Location location = getLocation();
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return location.setPosition(location.toVector().floor());
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}
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/**
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* Sets the location of this actor.
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*
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* @param location the new location of the actor
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* @return if the teleport succeeded
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*/
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boolean setLocation(Location location);
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/**
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* Sets the position of this actor.
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*
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* @param pos where to move them
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*/
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default void setPosition(Vector3 pos) {
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setLocation(new Location(getExtent(), pos));
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}
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/**
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* Get the extent that this actor is in.
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*
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* @return the extent
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*/
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Extent getExtent();
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}
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@ -411,11 +411,6 @@ public final class PlatformCommandManager {
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GenerationCommandsRegistration.builder(),
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new GenerationCommands(worldEdit)
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);
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this.registration.register(
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new CFICommand(commandManager),
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CFICommandsRegistration.builder(),
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new CFICommands(worldEdit)
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);
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this.registration.register(
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commandManager,
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||||
HistoryCommandsRegistration.builder(),
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||||
|
Reference in New Issue
Block a user