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https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 09:47:38 +00:00
Proof of concept server-side CUI handler. Note: This pollutes the world with blocks atm
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@ -25,6 +25,8 @@ import com.sk89q.jchronic.Chronic;
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import com.sk89q.jchronic.Options;
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import com.sk89q.jchronic.Options;
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import com.sk89q.jchronic.utils.Span;
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import com.sk89q.jchronic.utils.Span;
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import com.sk89q.jchronic.utils.Time;
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import com.sk89q.jchronic.utils.Time;
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import com.sk89q.jnbt.IntTag;
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import com.sk89q.jnbt.Tag;
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import com.sk89q.worldedit.command.tool.BlockTool;
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import com.sk89q.worldedit.command.tool.BlockTool;
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import com.sk89q.worldedit.command.tool.BrushTool;
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import com.sk89q.worldedit.command.tool.BrushTool;
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import com.sk89q.worldedit.command.tool.InvalidToolBindException;
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import com.sk89q.worldedit.command.tool.InvalidToolBindException;
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@ -37,6 +39,7 @@ import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.internal.cui.CUIRegion;
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import com.sk89q.worldedit.internal.cui.CUIRegion;
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import com.sk89q.worldedit.internal.cui.SelectionShapeEvent;
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import com.sk89q.worldedit.internal.cui.SelectionShapeEvent;
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import com.sk89q.worldedit.internal.cui.ServerCUIHandler;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.RegionSelector;
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import com.sk89q.worldedit.regions.RegionSelector;
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import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
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import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
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@ -44,6 +47,8 @@ import com.sk89q.worldedit.regions.selector.RegionSelectorType;
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import com.sk89q.worldedit.session.ClipboardHolder;
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import com.sk89q.worldedit.session.ClipboardHolder;
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import com.sk89q.worldedit.session.request.Request;
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import com.sk89q.worldedit.session.request.Request;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.world.item.ItemType;
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import com.sk89q.worldedit.world.item.ItemType;
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import com.sk89q.worldedit.world.item.ItemTypes;
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import com.sk89q.worldedit.world.item.ItemTypes;
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import com.sk89q.worldedit.world.snapshot.Snapshot;
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import com.sk89q.worldedit.world.snapshot.Snapshot;
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@ -87,10 +92,12 @@ public class LocalSession {
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private transient boolean fastMode = false;
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private transient boolean fastMode = false;
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private transient Mask mask;
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private transient Mask mask;
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private transient TimeZone timezone = TimeZone.getDefault();
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private transient TimeZone timezone = TimeZone.getDefault();
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private transient Vector cuiTemporaryBlock;
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// Saved properties
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// Saved properties
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private String lastScript;
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private String lastScript;
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private RegionSelectorType defaultSelector;
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private RegionSelectorType defaultSelector;
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private boolean useServerCUI = true; // Save this to not annoy players.
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/**
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/**
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* Construct the object.
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* Construct the object.
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@ -612,6 +619,52 @@ public class LocalSession {
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public void tellVersion(Actor player) {
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public void tellVersion(Actor player) {
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}
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}
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/**
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* Update server-side WorldEdit CUI.
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*
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* @param actor The player
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*/
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public void updateServerCUI(Actor actor) {
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if (!actor.isPlayer()) {
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return; // This is for players only.
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}
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if (!useServerCUI || hasCUISupport) {
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return; // If it's not enabled, ignore this.
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}
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Player player = (Player) actor;
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// Remove the old block.
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if (cuiTemporaryBlock != null) {
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// TODO Tell server to reset fake block.
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try {
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createEditSession(player).setBlock(cuiTemporaryBlock, BlockTypes.AIR.getDefaultState());
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} catch (MaxChangedBlocksException e) {
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e.printStackTrace();
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}
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cuiTemporaryBlock = null;
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}
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BaseBlock block = ServerCUIHandler.createStructureBlock(player);
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if (block != null) {
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// If it's null, we don't need to do anything. The old was already removed.
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Map<String, Tag> tags = block.getNbtData().getValue();
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cuiTemporaryBlock = new Vector(
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((IntTag) tags.get("x")).getValue(),
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((IntTag) tags.get("y")).getValue(),
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((IntTag) tags.get("z")).getValue()
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);
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// TODO Send temporary block at that pos to the player.
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try {
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createEditSession(player).setBlock(cuiTemporaryBlock, block);
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} catch (MaxChangedBlocksException e) {
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e.printStackTrace();
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}
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}
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}
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/**
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/**
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* Dispatch a CUI event but only if the actor has CUI support.
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* Dispatch a CUI event but only if the actor has CUI support.
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*
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*
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@ -624,6 +677,8 @@ public class LocalSession {
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if (hasCUISupport) {
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if (hasCUISupport) {
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actor.dispatchCUIEvent(event);
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actor.dispatchCUIEvent(event);
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} else if (useServerCUI) {
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updateServerCUI(actor);
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}
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}
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}
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}
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@ -647,6 +702,9 @@ public class LocalSession {
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checkNotNull(actor);
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checkNotNull(actor);
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if (!hasCUISupport) {
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if (!hasCUISupport) {
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if (useServerCUI) {
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updateServerCUI(actor);
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}
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return;
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return;
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}
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}
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@ -0,0 +1,151 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.internal.cui;
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import com.sk89q.jnbt.ByteTag;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.jnbt.IntTag;
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import com.sk89q.jnbt.StringTag;
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import com.sk89q.jnbt.Tag;
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import com.sk89q.worldedit.IncompleteRegionException;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.RegionSelector;
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import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import java.util.HashMap;
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import java.util.Map;
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import javax.annotation.Nullable;
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/**
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* Handles creation of server-side CUI systems.
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*/
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public class ServerCUIHandler {
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private ServerCUIHandler() {
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}
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/**
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* Creates a structure block that shows the region.
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*
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* <p>
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* Null symbolises removal of the CUI.
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* </p>
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*
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* @param player The player to create the structure block for.
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* @return The structure block, or null
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*/
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@Nullable
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public static BaseBlock createStructureBlock(Player player) {
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LocalSession session = WorldEdit.getInstance().getSessionManager().get(player);
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RegionSelector regionSelector = session.getRegionSelector(player.getWorld());
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int posX, posY, posZ;
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int width, height, length;
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if (regionSelector instanceof CuboidRegionSelector) {
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if (regionSelector.isDefined()) {
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try {
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CuboidRegion region = ((CuboidRegionSelector) regionSelector).getRegion();
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posX = region.getMinimumPoint().getBlockX();
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posY = region.getMinimumPoint().getBlockY();
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posZ = region.getMinimumPoint().getBlockZ();
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width = region.getWidth();
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height = region.getHeight();
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length = region.getLength();
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} catch (IncompleteRegionException e) {
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// This will never happen.
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e.printStackTrace();
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return null;
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}
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} else {
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CuboidRegion region = ((CuboidRegionSelector) regionSelector).getIncompleteRegion();
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Vector point;
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if (region.getPos1() != null) {
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point = region.getPos1();
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} else if (region.getPos2() != null) {
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point = region.getPos2();
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} else {
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// No more selection
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return null;
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}
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// Just select the point.
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posX = point.getBlockX();
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posY = point.getBlockY();
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posZ = point.getBlockZ();
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width = 1;
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height = 1;
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length = 1;
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}
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} else {
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// We only support cuboid regions right now.
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return null;
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}
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if (width > 32 || length > 32 || height > 32) {
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// Structure blocks have a limit of 32x32x32
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return null;
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}
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// Borrowed this math from FAWE
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double rotX = player.getLocation().getYaw();
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double rotY = player.getLocation().getPitch();
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double xz = Math.cos(Math.toRadians(rotY));
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int x = (int) (player.getLocation().getX() - (-xz * Math.sin(Math.toRadians(rotX))) * 12);
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int z = (int) (player.getLocation().getZ() - (xz * Math.cos(Math.toRadians(rotX))) * 12);
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int y = Math.max(0, Math.min(Math.min(255, posY + 32), posY + 3));
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Map<String, Tag> structureTag = new HashMap<>();
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posX -= x;
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posY -= y;
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posZ -= z;
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structureTag.put("name", new StringTag(player.getUniqueId().toString()));
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structureTag.put("author", new StringTag(player.getName()));
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structureTag.put("metadata", new StringTag(""));
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structureTag.put("x", new IntTag(x));
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structureTag.put("y", new IntTag(y));
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structureTag.put("z", new IntTag(z));
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structureTag.put("posX", new IntTag(posX));
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structureTag.put("posY", new IntTag(posY));
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structureTag.put("posZ", new IntTag(posZ));
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structureTag.put("sizeX", new IntTag(width));
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structureTag.put("sizeY", new IntTag(height));
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structureTag.put("sizeZ", new IntTag(length));
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structureTag.put("rotation", new StringTag("NONE"));
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structureTag.put("mirror", new StringTag("NONE"));
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structureTag.put("mode", new StringTag("SAVE"));
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structureTag.put("ignoreEntities", new ByteTag((byte) 1));
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structureTag.put("showboundingbox", new ByteTag((byte) 1));
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structureTag.put("id", new StringTag(BlockTypes.STRUCTURE_BLOCK.getId()));
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return BlockTypes.STRUCTURE_BLOCK.getDefaultState().toBaseBlock(new CompoundTag(structureTag));
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}
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}
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