Update Upstream

ed28089 Don't crash if fields are null in ChunkDeleter (1874)
f049d56 Revert "Use a Guava Cache instead of a ThreadLocal (1859)"
c5a4450 Internally use a negated mask class to prevent russian doll wrapping (1877)
1397ec7 Add Snow Smooth Tools (1580)

Fixes #955
Fixes #858
This commit is contained in:
NotMyFault
2021-08-22 11:56:39 +02:00
parent df8b2802b2
commit cf671ad7ff
11 changed files with 540 additions and 63 deletions

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@ -79,6 +79,7 @@ import com.sk89q.worldedit.command.tool.brush.HollowCylinderBrush;
import com.sk89q.worldedit.command.tool.brush.HollowSphereBrush;
import com.sk89q.worldedit.command.tool.brush.OperationFactoryBrush;
import com.sk89q.worldedit.command.tool.brush.SmoothBrush;
import com.sk89q.worldedit.command.tool.brush.SnowSmoothBrush;
import com.sk89q.worldedit.command.tool.brush.SphereBrush;
import com.sk89q.worldedit.command.util.CommandPermissions;
import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
@ -1292,20 +1293,65 @@ public class BrushCommands {
@CommandPermissions("worldedit.brush.smooth")
public void smoothBrush(
Player player, LocalSession session,
//FAWE start - Expression > double
@Arg(desc = "The radius to sample for softening", def = "2")
Expression radius,
//FAWE end
@Arg(desc = "The number of iterations to perform", def = "4")
int iterations,
@Arg(desc = "The mask of blocks to use for the heightmap", def = "")
Mask maskOpt,
Mask mask,
InjectedValueAccess context
) throws WorldEditException {
worldEdit.checkMaxBrushRadius(radius);
//FAWE start
FaweLimit limit = Settings.IMP.getLimit(player);
iterations = Math.min(limit.MAX_ITERATIONS, iterations);
//FAWE end
set(context, new SmoothBrush(iterations, maskOpt)).setSize(radius);
set(context, new SmoothBrush(iterations, mask)).setSize(radius);
player.print(Caption.of(
"worldedit.brush.smooth.equip",
radius,
iterations,
Caption.of("worldedit.brush.smooth." + (mask == null ? "no" : "") + "filter")
));
}
@Command(
name = "snowsmooth",
desc = "Choose the snow terrain softener brush",
descFooter = "Example: '/brush snowsmooth 5 1 -l 3'"
)
@CommandPermissions("worldedit.brush.snowsmooth")
public void snowSmoothBrush(
Player player, LocalSession session,
//FAWE start - Expression > double
@Arg(desc = "The radius to sample for softening", def = "2")
Expression radius,
//FAWE end
@Arg(desc = "The number of iterations to perform", def = "4")
int iterations,
@ArgFlag(name = 'l', desc = "The number of snow blocks under snow", def = "1")
int snowBlockCount,
@ArgFlag(name = 'm', desc = "The mask of blocks to use for the heightmap")
Mask mask, InjectedValueAccess context
) throws WorldEditException {
worldEdit.checkMaxBrushRadius(radius);
//FAWE start
FaweLimit limit = Settings.IMP.getLimit(player);
iterations = Math.min(limit.MAX_ITERATIONS, iterations);
//FAWE end
set(context, new SnowSmoothBrush(iterations, mask)).setSize(radius);
player.print(Caption.of(
"worldedit.brush.smooth.equip",
radius,
iterations,
Caption.of("worldedit.brush.smooth." + (mask == null ? "no" : "") + "filter")
));
}
@Command(

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@ -55,6 +55,7 @@ import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.convolution.GaussianKernel;
import com.sk89q.worldedit.math.convolution.HeightMap;
import com.sk89q.worldedit.math.convolution.HeightMapFilter;
import com.sk89q.worldedit.math.convolution.SnowHeightMap;
import com.sk89q.worldedit.math.noise.RandomNoise;
import com.sk89q.worldedit.regions.ConvexPolyhedralRegion;
import com.sk89q.worldedit.regions.CuboidRegion;
@ -466,9 +467,7 @@ public class RegionCommands {
@Arg(desc = "# of iterations to perform", def = "1")
int iterations,
@Arg(desc = "The mask of blocks to use as the height map", def = "")
Mask mask,
@Switch(name = 's', desc = "The flag makes it only consider snow")
boolean snow
Mask mask
) throws WorldEditException {
//FAWE start > the mask will have been initialised with a WorldWrapper extent (very bad/slow)
if (mask instanceof AbstractExtentMask) {
@ -485,7 +484,7 @@ public class RegionCommands {
}
int affected;
try {
HeightMap heightMap = new HeightMap(editSession, region, mask, snow);
HeightMap heightMap = new HeightMap(editSession, region, mask);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
affected = heightMap.applyFilter(filter, iterations);
actor.print(Caption.of("worldedit.smooth.changed", TextComponent.of(affected)));
@ -527,6 +526,31 @@ public class RegionCommands {
}
}
@Command(
name = "/snowsmooth",
desc = "Smooth the elevation in the selection with snow layers",
descFooter = "Example: '//snowsmooth 1 -m snow_block,snow' would only smooth snow terrain."
)
@CommandPermissions("worldedit.region.snowsmooth")
@Logging(REGION)
@Preload(Preload.PreloadCheck.PRELOAD)
@Confirm(Confirm.Processor.REGION)
public int snowSmooth(
Actor actor, EditSession editSession, @Selection Region region,
@Arg(desc = "# of iterations to perform", def = "1")
int iterations,
@ArgFlag(name = 'l', desc = "Set the amount of snow blocks under the snow", def = "1")
int snowBlockCount,
@ArgFlag(name = 'm', desc = "The mask of blocks to use as the height map")
Mask mask
) throws WorldEditException {
SnowHeightMap heightMap = new SnowHeightMap(editSession, region, mask);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
float[] changed = heightMap.applyFilter(filter, iterations);
int affected = heightMap.applyChanges(changed, snowBlockCount);
actor.printInfo(Caption.of("worldedit.snowsmooth.changed", TextComponent.of(affected)));
return affected;
}
@Command(
name = "/move",

View File

@ -0,0 +1,69 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command.tool.brush;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.convolution.GaussianKernel;
import com.sk89q.worldedit.math.convolution.HeightMapFilter;
import com.sk89q.worldedit.math.convolution.SnowHeightMap;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
import javax.annotation.Nullable;
public class SnowSmoothBrush implements Brush {
private final Mask mask;
private final int iterations;
private final int snowBlockLayer;
public SnowSmoothBrush(int iterations) {
this(iterations, null);
}
public SnowSmoothBrush(int iterations, @Nullable Mask mask) {
this(iterations, 1, mask);
}
public SnowSmoothBrush(int iterations, int snowBlockLayer, @Nullable Mask mask) {
this.iterations = iterations;
this.mask = mask;
this.snowBlockLayer = snowBlockLayer;
}
@Override
public void build(EditSession editSession, BlockVector3 position, Pattern pattern, double size) throws
MaxChangedBlocksException {
Vector3 posDouble = position.toVector3();
BlockVector3 min = posDouble.subtract(size, size, size).toBlockPoint();
BlockVector3 max = posDouble.add(size, size + 10, size).toBlockPoint();
Region region = new CuboidRegion(editSession.getWorld(), min, max);
SnowHeightMap heightMap = new SnowHeightMap(editSession, region, mask);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(10, 1.0));
float[] data = heightMap.applyFilter(filter, iterations);
heightMap.applyChanges(data, snowBlockLayer);
}
}