More support for 3D biomes (#608)

* More support for 3D biomes

* Resolved merge conflicts
This commit is contained in:
Matt
2020-09-12 09:31:42 -04:00
committed by GitHub
parent de199a0e59
commit d00899e177
40 changed files with 337 additions and 191 deletions

View File

@ -37,10 +37,8 @@ import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.Mask2D;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.FlatRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.Regions;
import com.sk89q.worldedit.util.Location;
@ -132,12 +130,12 @@ public class BiomeCommands {
return;
}
BiomeType biome = player.getWorld().getBiome(blockPosition.toVector().toBlockPoint().toBlockVector2());
BiomeType biome = player.getWorld().getBiome(blockPosition.toVector().toBlockPoint());
biomes.add(biome);
messageKey = "worldedit.biomeinfo.lineofsight";
} else if (usePosition) {
BiomeType biome = player.getWorld().getBiome(player.getLocation().toVector().toBlockPoint().toBlockVector2());
BiomeType biome = player.getWorld().getBiome(player.getLocation().toVector().toBlockPoint());
biomes.add(biome);
messageKey = "worldedit.biomeinfo.position";
@ -145,14 +143,8 @@ public class BiomeCommands {
World world = player.getWorld();
Region region = session.getSelection(world);
if (region instanceof FlatRegion) {
for (BlockVector2 pt : ((FlatRegion) region).asFlatRegion()) {
biomes.add(world.getBiome(pt));
}
} else {
for (BlockVector3 pt : region) {
biomes.add(world.getBiome(pt.toBlockVector2()));
}
for (BlockVector3 pt : region) {
biomes.add(world.getBiome(pt));
}
messageKey = "worldedit.biomeinfo.selection";