More support for 3D biomes (#608)

* More support for 3D biomes

* Resolved merge conflicts
This commit is contained in:
Matt
2020-09-12 09:31:42 -04:00
committed by GitHub
parent de199a0e59
commit d00899e177
40 changed files with 337 additions and 191 deletions

View File

@ -0,0 +1,50 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent.world;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.biome.BiomeType;
/**
* Handles quirks when placing biomes.
*/
public class BiomeQuirkExtent extends AbstractDelegateExtent {
/**
* Create a new instance.
*
* @param extent the extent
*/
public BiomeQuirkExtent(Extent extent) {
super(extent);
}
@Override
public boolean setBiome(BlockVector3 position, BiomeType biome) {
boolean success = false;
if (!fullySupports3DBiomes()) {
// Also place at Y = 0 for proper handling
success = super.setBiome(position.withY(0), biome);
}
return success || super.setBiome(position, biome);
}
}