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More support for 3D biomes (#608)
* More support for 3D biomes * Resolved merge conflicts
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extent.world;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.biome.BiomeType;
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/**
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* Handles quirks when placing biomes.
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*/
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public class BiomeQuirkExtent extends AbstractDelegateExtent {
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/**
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* Create a new instance.
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*
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* @param extent the extent
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*/
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public BiomeQuirkExtent(Extent extent) {
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super(extent);
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}
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@Override
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public boolean setBiome(BlockVector3 position, BiomeType biome) {
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boolean success = false;
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if (!fullySupports3DBiomes()) {
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// Also place at Y = 0 for proper handling
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success = super.setBiome(position.withY(0), biome);
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}
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return success || super.setBiome(position, biome);
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}
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}
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