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Make some BlockType fields lazy, to avoid early Platform dependencies
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79a4121098
commit
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@ -19,6 +19,8 @@
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package com.sk89q.worldedit.world.block;
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package com.sk89q.worldedit.world.block;
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import static com.google.common.base.Preconditions.checkArgument;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.ImmutableMap;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEdit;
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@ -34,7 +36,9 @@ import com.sk89q.worldedit.world.registry.LegacyMapper;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.function.Function;
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import java.util.function.Function;
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import java.util.function.Supplier;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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@ -42,11 +46,12 @@ public class BlockType {
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public static final NamespacedRegistry<BlockType> REGISTRY = new NamespacedRegistry<>("block type");
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public static final NamespacedRegistry<BlockType> REGISTRY = new NamespacedRegistry<>("block type");
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private String id;
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private final String id;
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private BlockState defaultState;
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private final Function<BlockState, BlockState> values;
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private Map<String, ? extends Property> properties;
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private final AtomicReference<BlockState> defaultState = new AtomicReference<>();
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private BlockMaterial blockMaterial;
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private final AtomicReference<Map<String, ? extends Property>> properties = new AtomicReference<>();
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private Map<Map<Property<?>, Object>, BlockState> blockStatesMap;
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private final AtomicReference<BlockMaterial> blockMaterial = new AtomicReference<>();
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private final AtomicReference<Map<Map<Property<?>, Object>, BlockState>> blockStatesMap = new AtomicReference<>();
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public BlockType(String id) {
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public BlockType(String id) {
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this(id, null);
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this(id, null);
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@ -58,11 +63,37 @@ public class BlockType {
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id = "minecraft:" + id;
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id = "minecraft:" + id;
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}
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}
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this.id = id;
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this.id = id;
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this.blockStatesMap = BlockState.generateStateMap(this);
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this.values = values;
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this.defaultState = new ArrayList<>(this.blockStatesMap.values()).get(0);
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if (values != null) {
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this.defaultState = values.apply(this.defaultState);
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}
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}
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private <T> T updateField(AtomicReference<T> field, Supplier<T> value) {
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T result = field.get();
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if (result == null) {
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// swap in new value, if someone doesn't beat us
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T update = value.get();
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if (field.compareAndSet(null, update)) {
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// use ours
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result = update;
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} else {
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// update to real value
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result = field.get();
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}
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}
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return result;
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}
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private Map<Map<Property<?>, Object>, BlockState> getBlockStatesMap() {
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return updateField(blockStatesMap, () -> BlockState.generateStateMap(this));
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}
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private BlockState getDefaultStateMemoized() {
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return updateField(defaultState, () -> {
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BlockState defaultState = new ArrayList<>(getBlockStatesMap().values()).get(0);
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if (values != null) {
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defaultState = values.apply(defaultState);
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}
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return defaultState;
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});
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}
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}
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/**
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/**
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@ -94,11 +125,8 @@ public class BlockType {
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* @return The properties map
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* @return The properties map
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*/
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*/
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public Map<String, ? extends Property> getPropertyMap() {
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public Map<String, ? extends Property> getPropertyMap() {
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if (properties == null) {
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return updateField(properties, () -> ImmutableMap.copyOf(WorldEdit.getInstance().getPlatformManager()
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properties = ImmutableMap.copyOf(WorldEdit.getInstance().getPlatformManager()
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.queryCapability(Capability.GAME_HOOKS).getRegistries().getBlockRegistry().getProperties(this)));
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.queryCapability(Capability.GAME_HOOKS).getRegistries().getBlockRegistry().getProperties(this));
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}
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return this.properties;
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}
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}
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/**
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/**
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@ -117,7 +145,9 @@ public class BlockType {
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* @return The property
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* @return The property
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*/
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*/
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public <V> Property<V> getProperty(String name) {
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public <V> Property<V> getProperty(String name) {
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return getPropertyMap().get(name);
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Property<V> property = getPropertyMap().get(name);
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checkArgument(property != null, "%s has no property named %s", this, name);
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return property;
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}
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}
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/**
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/**
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@ -126,7 +156,7 @@ public class BlockType {
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* @return The default state
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* @return The default state
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*/
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*/
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public BlockState getDefaultState() {
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public BlockState getDefaultState() {
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return this.defaultState;
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return getDefaultStateMemoized();
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}
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}
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/**
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/**
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@ -135,7 +165,7 @@ public class BlockType {
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* @return All possible states
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* @return All possible states
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*/
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*/
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public List<BlockState> getAllStates() {
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public List<BlockState> getAllStates() {
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return ImmutableList.copyOf(this.blockStatesMap.values());
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return ImmutableList.copyOf(getBlockStatesMap().values());
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}
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}
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/**
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/**
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@ -163,10 +193,8 @@ public class BlockType {
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* @return The material
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* @return The material
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*/
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*/
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public BlockMaterial getMaterial() {
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public BlockMaterial getMaterial() {
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if (this.blockMaterial == null) {
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return updateField(blockMaterial, () -> WorldEdit.getInstance().getPlatformManager()
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this.blockMaterial = WorldEdit.getInstance().getPlatformManager().queryCapability(Capability.GAME_HOOKS).getRegistries().getBlockRegistry().getMaterial(this);
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.queryCapability(Capability.GAME_HOOKS).getRegistries().getBlockRegistry().getMaterial(this));
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}
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return this.blockMaterial;
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}
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}
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/**
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/**
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