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Use a static builder and reset it, rather than asking the Sponge registry for a new builder
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@ -116,6 +116,8 @@ public abstract class SpongeWorld extends AbstractWorld {
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protected abstract void applyTileEntityData(TileEntity entity, BaseBlock block);
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private static final BlockSnapshot.Builder builder = BlockSnapshot.builder();
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@Override
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public boolean setBlock(Vector position, BaseBlock block, boolean notifyAndLight) throws WorldEditException {
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checkNotNull(position);
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@ -127,7 +129,7 @@ public abstract class SpongeWorld extends AbstractWorld {
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Vector3i pos = new Vector3i(position.getX(), position.getY(), position.getZ());
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BlockState newState = getBlockState(block);
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BlockSnapshot snapshot = BlockSnapshot.builder()
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BlockSnapshot snapshot = builder.reset()
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.blockState(newState)
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.position(pos)
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.world(world.getProperties())
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