Changed everything to use BaseBlock, which supports block data and soon some tile entity data.

This commit is contained in:
sk89q
2010-10-13 16:49:35 -07:00
parent 23b24b3615
commit d1eca7c429
5 changed files with 271 additions and 155 deletions

View File

@ -0,0 +1,92 @@
// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
/**
* Represents a block.
*
* @author sk89q
*/
public class BaseBlock {
/**
* BaseBlock type.
*/
private short type = 0;
/**
* BaseBlock data.
*/
private char data = 0;
/**
* Construct the block with its type.
*
* @param type
*/
public BaseBlock(int type) {
this.type = (short)type;
}
/**
* Construct the block with its type and data.
*
* @param type
*/
public BaseBlock(int type, int data) {
this.type = (short)type;
this.data = (char)data;
}
/**
* @return the type
*/
public int getType() {
return (int)type;
}
/**
* @param type the type to set
*/
public void setType(int type) {
this.type = (short)type;
}
/**
* @return the data
*/
public int getData() {
return (int)data;
}
/**
* @param data the data to set
*/
public void setData(int data) {
this.data = (char)data;
}
/**
* Returns true if it's air.
*
* @return if air
*/
public boolean isAir() {
return type == 0;
}
}

View File

@ -344,6 +344,36 @@ public class Vector {
return new Vector(this.x / x, this.y / y, this.z / z);
}
/**
* Scalar division.
*
* @param n
* @return new point
*/
public Vector divide(int n) {
return new Vector(x / n, y / n, z / n);
}
/**
* Scalar division.
*
* @param n
* @return new point
*/
public Vector divide(double n) {
return new Vector(x / n, y / n, z / n);
}
/**
* Scalar division.
*
* @param n
* @return new point
*/
public Vector divide(float n) {
return new Vector(x / n, y / n, z / n);
}
/**
* Get the distance away from a point.
*