Current progress with update

This commit is contained in:
IronApollo
2018-12-23 11:19:33 -05:00
parent 9896a1339e
commit d4157b7e0e
417 changed files with 8994 additions and 4644 deletions

View File

@ -22,20 +22,26 @@ package com.sk89q.worldedit.bukkit;
import com.boydti.fawe.object.RunnableVal;
import com.boydti.fawe.util.TaskManager;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.extension.platform.AbstractPlayerActor;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.gamemode.GameMode;
import com.sk89q.worldedit.world.gamemode.GameModes;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
@ -147,7 +153,7 @@ public class BukkitPlayer extends AbstractPlayerActor {
}
@Override
public void setPosition(Vector pos, float pitch, float yaw) {
public void setPosition(Vector3 pos, float pitch, float yaw) {
player.teleport(new Location(player.getWorld(), pos.getX(), pos.getY(),
pos.getZ(), yaw, pitch));
}
@ -205,7 +211,7 @@ public class BukkitPlayer extends AbstractPlayerActor {
return;
}
setPosition(new Vector(x + 0.5, y, z + 0.5));
setPosition(new Vector3(x + 0.5, y, z + 0.5));
player.setFlying(true);
}
@ -217,7 +223,7 @@ public class BukkitPlayer extends AbstractPlayerActor {
@Override
public com.sk89q.worldedit.util.Location getLocation() {
Location nativeLocation = player.getLocation();
Vector position = BukkitAdapter.asVector(nativeLocation);
Vector3 position = BukkitAdapter.asVector(nativeLocation);
return new com.sk89q.worldedit.util.Location(
getWorld(),
position,