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https://github.com/plexusorg/Plex-FAWE.git
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Current progress with update
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@ -28,6 +28,7 @@ import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extension.platform.Platform;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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@ -55,7 +56,24 @@ public class LongRangeBuildTool extends BrushTool implements DoubleActionTraceTo
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public boolean actSecondary(Platform server, LocalConfiguration config, Player player, LocalSession session) {
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Location pos = getTargetFace(player);
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if (pos == null) return false;
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<<<<<<< HEAD
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EditSession eS = session.createEditSession(player);
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=======
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try (EditSession eS = session.createEditSession(player)) {
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eS.disableBuffering();
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BlockVector3 blockPoint = pos.toVector().toBlockPoint();
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BlockStateHolder applied = secondary.apply(blockPoint);
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if (applied.getBlockType().getMaterial().isAir()) {
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eS.setBlock(blockPoint, secondary);
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} else {
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eS.setBlock(pos.getDirection().toBlockPoint(), secondary);
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}
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return true;
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} catch (MaxChangedBlocksException e) {
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// one block? eat it
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}
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return false;
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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BlockStateHolder applied = secondary.apply(pos.toVector());
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if (applied.getBlockType().getMaterial().isAir()) {
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@ -70,12 +88,27 @@ public class LongRangeBuildTool extends BrushTool implements DoubleActionTraceTo
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public boolean actPrimary(Platform server, LocalConfiguration config, Player player, LocalSession session) {
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Location pos = getTargetFace(player);
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if (pos == null) return false;
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<<<<<<< HEAD
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EditSession eS = session.createEditSession(player);
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BlockStateHolder applied = primary.apply(pos.toVector());
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if (applied.getBlockType().getMaterial().isAir()) {
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eS.setBlock(pos.toVector(), primary);
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} else {
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eS.setBlock(pos.add(pos.getDirection()), primary);
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=======
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try (EditSession eS = session.createEditSession(player)) {
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eS.disableBuffering();
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BlockVector3 blockPoint = pos.toVector().toBlockPoint();
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BlockStateHolder applied = primary.apply(blockPoint);
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if (applied.getBlockType().getMaterial().isAir()) {
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eS.setBlock(blockPoint, primary);
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} else {
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eS.setBlock(pos.getDirection().toBlockPoint(), primary);
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}
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return true;
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} catch (MaxChangedBlocksException e) {
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// one block? eat it
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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}
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return true;
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}
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