Current progress with update

This commit is contained in:
IronApollo
2018-12-23 11:19:33 -05:00
parent 9896a1339e
commit d4157b7e0e
417 changed files with 8994 additions and 4644 deletions

View File

@ -28,6 +28,7 @@ import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
@ -55,7 +56,24 @@ public class LongRangeBuildTool extends BrushTool implements DoubleActionTraceTo
public boolean actSecondary(Platform server, LocalConfiguration config, Player player, LocalSession session) {
Location pos = getTargetFace(player);
if (pos == null) return false;
<<<<<<< HEAD
EditSession eS = session.createEditSession(player);
=======
try (EditSession eS = session.createEditSession(player)) {
eS.disableBuffering();
BlockVector3 blockPoint = pos.toVector().toBlockPoint();
BlockStateHolder applied = secondary.apply(blockPoint);
if (applied.getBlockType().getMaterial().isAir()) {
eS.setBlock(blockPoint, secondary);
} else {
eS.setBlock(pos.getDirection().toBlockPoint(), secondary);
}
return true;
} catch (MaxChangedBlocksException e) {
// one block? eat it
}
return false;
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
BlockStateHolder applied = secondary.apply(pos.toVector());
if (applied.getBlockType().getMaterial().isAir()) {
@ -70,12 +88,27 @@ public class LongRangeBuildTool extends BrushTool implements DoubleActionTraceTo
public boolean actPrimary(Platform server, LocalConfiguration config, Player player, LocalSession session) {
Location pos = getTargetFace(player);
if (pos == null) return false;
<<<<<<< HEAD
EditSession eS = session.createEditSession(player);
BlockStateHolder applied = primary.apply(pos.toVector());
if (applied.getBlockType().getMaterial().isAir()) {
eS.setBlock(pos.toVector(), primary);
} else {
eS.setBlock(pos.add(pos.getDirection()), primary);
=======
try (EditSession eS = session.createEditSession(player)) {
eS.disableBuffering();
BlockVector3 blockPoint = pos.toVector().toBlockPoint();
BlockStateHolder applied = primary.apply(blockPoint);
if (applied.getBlockType().getMaterial().isAir()) {
eS.setBlock(blockPoint, primary);
} else {
eS.setBlock(pos.getDirection().toBlockPoint(), primary);
}
return true;
} catch (MaxChangedBlocksException e) {
// one block? eat it
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
}
return true;
}