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Current progress with update
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@ -1,5 +1,6 @@
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package com.sk89q.worldedit.extent.transform;
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<<<<<<< HEAD
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import com.boydti.fawe.object.extent.ResettableExtent;
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import com.boydti.fawe.util.ReflectionUtils;
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import com.sk89q.jnbt.ByteTag;
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@ -14,9 +15,25 @@ import com.sk89q.worldedit.internal.helper.MCDirections;
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import com.sk89q.worldedit.math.transform.AffineTransform;
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import com.sk89q.worldedit.math.transform.Transform;
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import com.sk89q.worldedit.registry.state.AbstractProperty;
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=======
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.google.common.collect.Sets;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.transform.Transform;
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import com.sk89q.worldedit.registry.state.BooleanProperty;
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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import com.sk89q.worldedit.registry.state.DirectionalProperty;
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import com.sk89q.worldedit.util.Direction;
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<<<<<<< HEAD
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import com.sk89q.worldedit.world.biome.BaseBiome;
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=======
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import com.sk89q.worldedit.world.block.BaseBlock;
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockTypes;
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@ -60,11 +77,70 @@ public class BlockTransformExtent extends ResettableExtent {
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case ROTATION:
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<<<<<<< HEAD
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case AXIS:
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case FACING:
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case SHAPE:
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=======
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@Override
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public BlockState getBlock(BlockVector3 position) {
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return transformBlock(super.getBlock(position), false);
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}
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@Override
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public BaseBlock getFullBlock(BlockVector3 position) {
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return transformBlock(super.getFullBlock(position), false);
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}
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@Override
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public boolean setBlock(BlockVector3 location, BlockStateHolder block) throws WorldEditException {
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return super.setBlock(location, transformBlock(block, true));
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}
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/**
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* Transform the given block using the given transform.
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*
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* <p>The provided block is modified.</p>
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*
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* @param block the block
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* @param transform the transform
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* @return the same block
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*/
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public static <T extends BlockStateHolder> T transform(T block, Transform transform) {
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return transform(block, transform, block);
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}
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private static final Set<String> directionNames = Sets.newHashSet("north", "south", "east", "west");
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/**
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* Transform the given block using the given transform.
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*
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* @param block the block
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* @param transform the transform
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* @param changedBlock the block to change
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* @return the changed block
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*/
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private static <T extends BlockStateHolder> T transform(T block, Transform transform, T changedBlock) {
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checkNotNull(block);
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checkNotNull(transform);
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List<? extends Property> properties = block.getBlockType().getProperties();
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for (Property property : properties) {
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if (property instanceof DirectionalProperty) {
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Direction value = (Direction) block.getState(property);
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if (value != null) {
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Vector3 newValue = getNewStateValue((DirectionalProperty) property, transform, value.toVector());
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if (newValue != null) {
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changedBlock = (T) changedBlock.with(property, Direction.findClosest(newValue, Direction.Flag.ALL));
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}
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}
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}
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}
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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case NORTH:
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case EAST:
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@ -76,12 +152,19 @@ public class BlockTransformExtent extends ResettableExtent {
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}
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@Nullable
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<<<<<<< HEAD
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private static Integer getNewStateIndex(Transform transform, List<Direction> directions, int oldIndex) {
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Direction oldDirection = directions.get(oldIndex);
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Vector oldVector = oldDirection.toVector();
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Vector newVector = transform.apply(oldVector).subtract(transform.apply(Vector.ZERO)).normalize();
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int newIndex = oldIndex;
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double closest = oldVector.toVector().normalize().dot(newVector);
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=======
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private static Vector3 getNewStateValue(DirectionalProperty state, Transform transform, Vector3 oldDirection) {
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Vector3 newDirection = transform.apply(oldDirection).subtract(transform.apply(Vector3.ZERO)).normalize();
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Vector3 newValue = null;
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double closest = -2;
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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boolean found = false;
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for (int i = 0; i < directions.size(); i++) {
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