Current progress with update

This commit is contained in:
IronApollo
2018-12-23 11:19:33 -05:00
parent 9896a1339e
commit d4157b7e0e
417 changed files with 8994 additions and 4644 deletions

View File

@ -1,5 +1,6 @@
package com.sk89q.worldedit.extent.transform;
<<<<<<< HEAD
import com.boydti.fawe.object.extent.ResettableExtent;
import com.boydti.fawe.util.ReflectionUtils;
import com.sk89q.jnbt.ByteTag;
@ -14,9 +15,25 @@ import com.sk89q.worldedit.internal.helper.MCDirections;
import com.sk89q.worldedit.math.transform.AffineTransform;
import com.sk89q.worldedit.math.transform.Transform;
import com.sk89q.worldedit.registry.state.AbstractProperty;
=======
import static com.google.common.base.Preconditions.checkNotNull;
import com.google.common.collect.Sets;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.transform.Transform;
import com.sk89q.worldedit.registry.state.BooleanProperty;
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
import com.sk89q.worldedit.registry.state.DirectionalProperty;
import com.sk89q.worldedit.util.Direction;
<<<<<<< HEAD
import com.sk89q.worldedit.world.biome.BaseBiome;
=======
import com.sk89q.worldedit.world.block.BaseBlock;
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
@ -60,11 +77,70 @@ public class BlockTransformExtent extends ResettableExtent {
case ROTATION:
<<<<<<< HEAD
case AXIS:
case FACING:
case SHAPE:
=======
@Override
public BlockState getBlock(BlockVector3 position) {
return transformBlock(super.getBlock(position), false);
}
@Override
public BaseBlock getFullBlock(BlockVector3 position) {
return transformBlock(super.getFullBlock(position), false);
}
@Override
public boolean setBlock(BlockVector3 location, BlockStateHolder block) throws WorldEditException {
return super.setBlock(location, transformBlock(block, true));
}
/**
* Transform the given block using the given transform.
*
* <p>The provided block is modified.</p>
*
* @param block the block
* @param transform the transform
* @return the same block
*/
public static <T extends BlockStateHolder> T transform(T block, Transform transform) {
return transform(block, transform, block);
}
private static final Set<String> directionNames = Sets.newHashSet("north", "south", "east", "west");
/**
* Transform the given block using the given transform.
*
* @param block the block
* @param transform the transform
* @param changedBlock the block to change
* @return the changed block
*/
private static <T extends BlockStateHolder> T transform(T block, Transform transform, T changedBlock) {
checkNotNull(block);
checkNotNull(transform);
List<? extends Property> properties = block.getBlockType().getProperties();
for (Property property : properties) {
if (property instanceof DirectionalProperty) {
Direction value = (Direction) block.getState(property);
if (value != null) {
Vector3 newValue = getNewStateValue((DirectionalProperty) property, transform, value.toVector());
if (newValue != null) {
changedBlock = (T) changedBlock.with(property, Direction.findClosest(newValue, Direction.Flag.ALL));
}
}
}
}
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
case NORTH:
case EAST:
@ -76,12 +152,19 @@ public class BlockTransformExtent extends ResettableExtent {
}
@Nullable
<<<<<<< HEAD
private static Integer getNewStateIndex(Transform transform, List<Direction> directions, int oldIndex) {
Direction oldDirection = directions.get(oldIndex);
Vector oldVector = oldDirection.toVector();
Vector newVector = transform.apply(oldVector).subtract(transform.apply(Vector.ZERO)).normalize();
int newIndex = oldIndex;
double closest = oldVector.toVector().normalize().dot(newVector);
=======
private static Vector3 getNewStateValue(DirectionalProperty state, Transform transform, Vector3 oldDirection) {
Vector3 newDirection = transform.apply(oldDirection).subtract(transform.apply(Vector3.ZERO)).normalize();
Vector3 newValue = null;
double closest = -2;
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
boolean found = false;
for (int i = 0; i < directions.size(); i++) {