Current progress with update

This commit is contained in:
IronApollo
2018-12-23 11:19:33 -05:00
parent 9896a1339e
commit d4157b7e0e
417 changed files with 8994 additions and 4644 deletions

View File

@ -22,17 +22,23 @@ package com.sk89q.worldedit.function.entity;
import com.boydti.fawe.util.ReflectionUtils;
import com.sk89q.jnbt.ByteTag;
import com.sk89q.jnbt.CompoundTag;
<<<<<<< HEAD
import com.sk89q.jnbt.FloatTag;
import com.sk89q.jnbt.IntTag;
import com.sk89q.jnbt.ListTag;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.Vector;
=======
import com.sk89q.jnbt.CompoundTagBuilder;
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.EntityFunction;
import com.sk89q.worldedit.internal.helper.MCDirections;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.transform.Transform;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.Direction.Flag;
@ -50,8 +56,8 @@ import static com.google.common.base.Preconditions.checkNotNull;
public class ExtentEntityCopy implements EntityFunction {
private final Extent destination;
private final Vector from;
private final Vector to;
private final Vector3 from;
private final Vector3 to;
private final Transform transform;
private boolean removing;
@ -63,7 +69,7 @@ public class ExtentEntityCopy implements EntityFunction {
* @param to the destination position
* @param transform the transformation to apply to both position and orientation
*/
public ExtentEntityCopy(Vector from, Extent destination, Vector to, Transform transform) {
public ExtentEntityCopy(Vector3 from, Extent destination, Vector3 to, Transform transform) {
checkNotNull(from);
checkNotNull(destination);
checkNotNull(to);
@ -99,6 +105,7 @@ public class ExtentEntityCopy implements EntityFunction {
Location newLocation;
Location location = entity.getLocation();
<<<<<<< HEAD
Vector pivot = from.round().add(0.5, 0.5, 0.5);
Vector newPosition = transform.apply(location.toVector().subtract(pivot));
Vector newDirection;
@ -110,6 +117,19 @@ public class ExtentEntityCopy implements EntityFunction {
newLocation = new Location(destination, newPosition.add(to.round().add(0.5, 0.5, 0.5)), newDirection);
state = transformNbtData(state);
}
=======
Vector3 pivot = from.round().add(0.5, 0.5, 0.5);
Vector3 newPosition = transform.apply(location.toVector().subtract(pivot));
Vector3 newDirection;
newDirection = transform.isIdentity() ?
entity.getLocation().getDirection()
: transform.apply(location.getDirection()).subtract(transform.apply(Vector3.ZERO)).normalize();
newLocation = new Location(destination, newPosition.add(to.round().add(0.5, 0.5, 0.5)), newDirection);
// Some entities store their position data in NBT
state = transformNbtData(state);
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
boolean success = destination.createEntity(newLocation, state) != null;
@ -147,9 +167,14 @@ public class ExtentEntityCopy implements EntityFunction {
boolean hasFacing = tag.containsKey("Facing");
if (hasTilePosition) {
<<<<<<< HEAD
changed = true;
Vector tilePosition = new Vector(tag.asInt("TileX"), tag.asInt("TileY"), tag.asInt("TileZ"));
Vector newTilePosition = transform.apply(tilePosition.subtract(from)).add(to);
=======
Vector3 tilePosition = new Vector3(tag.asInt("TileX"), tag.asInt("TileY"), tag.asInt("TileZ"));
BlockVector3 newTilePosition = transform.apply(tilePosition.subtract(from)).add(to).toBlockPoint();
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
values.put("TileX", new IntTag(newTilePosition.getBlockX()));
values.put("TileY", new IntTag(newTilePosition.getBlockY()));
@ -168,7 +193,7 @@ public class ExtentEntityCopy implements EntityFunction {
Direction direction = MCDirections.fromHanging(d);
if (direction != null) {
Vector vector = transform.apply(direction.toVector()).subtract(transform.apply(Vector.ZERO)).normalize();
Vector3 vector = transform.apply(direction.toVector()).subtract(transform.apply(Vector3.ZERO)).normalize();
Direction newDirection = Direction.findClosest(vector, Flag.CARDINAL);
if (newDirection != null) {