some minor fixes

/br sspl - says to click same spot again to apply, clicked same spot and nothing happens
/br layer - gives an error message "there was an error handling a FAWE command: [See console]
/br clipboard - doesn't let me execute because of max radius of 5, however am unable to set a lower radius as there is no option for it
/br butcher - tried to kill some mobs, but didn't work (nothing happened)
/br splatter - tried to execute the command, nothing happened
This commit is contained in:
Jesse Boyd
2019-04-11 05:14:58 +10:00
parent 21be61f03a
commit d61e5f33f1
6 changed files with 17 additions and 7 deletions

View File

@ -67,7 +67,7 @@ public class CopyPastaBrush implements Brush, ResettableTool {
@Override
public boolean test(BlockVector3 vector) {
if (super.test(vector) && vector.getBlockY() >= minY) {
BaseBlock block = editSession.getFullBlock(position);
BaseBlock block = editSession.getFullBlock(vector);
if (!block.getBlockType().getMaterial().isAir()) {
builder.add(vector, EditSession.nullBlock.toBaseBlock(), block);
return true;

View File

@ -25,7 +25,7 @@ public class SurfaceSpline implements Brush {
this.quality = quality;
}
private ArrayList<Vector3> path = new ArrayList<>();
private ArrayList<BlockVector3> path = new ArrayList<>();
@Override
public void build(EditSession editSession, BlockVector3 pos, Pattern pattern, double radius) throws MaxChangedBlocksException {
@ -35,7 +35,7 @@ public class SurfaceSpline implements Brush {
int max = editSession.getNearestSurfaceTerrainBlock(pos.getBlockX(), pos.getBlockZ(), pos.getBlockY(), 0, editSession.getMaxY());
if (max == -1) return;
// pos.mutY(max);
path.add(Vector3.at(pos.getBlockX(), max, pos.getBlockZ()));
path.add(BlockVector3.at(pos.getBlockX(), max, pos.getBlockZ()));
editSession.getPlayer().sendMessage(BBC.getPrefix() + BBC.BRUSH_SPLINE_PRIMARY_2.s());
if (!vis) return;
}
@ -43,8 +43,8 @@ public class SurfaceSpline implements Brush {
final List<Node> nodes = new ArrayList<>(path.size());
final KochanekBartelsInterpolation interpol = new KochanekBartelsInterpolation();
for (final Vector3 nodevector : path) {
final Node n = new Node(nodevector);
for (final BlockVector3 nodevector : path) {
final Node n = new Node(nodevector.toVector3());
n.setTension(tension);
n.setBias(bias);
n.setContinuity(continuity);