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Added some element comments to ArbitraryShape.
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@ -23,6 +23,12 @@ import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.regions.Region;
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/**
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* Generates solid and hollow shapes according to materials returned by the
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* {@link #getMaterial} method.
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*
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* @author TomyLobo
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*/
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public abstract class ArbitraryShape {
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private final Region extent;
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private int cacheSizeX;
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@ -63,6 +69,15 @@ public abstract class ArbitraryShape {
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*/
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private final short[] cache;
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/**
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* Override this function to specify the shape to generate.
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*
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* @param x
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* @param y
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* @param z
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* @param defaultMaterial The material returned by the pattern for the current block.
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* @return material to place or null to not place anything.
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*/
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protected abstract BaseBlock getMaterial(int x, int y, int z, BaseBlock defaultMaterial);
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private BaseBlock getMaterialCached(int x, int y, int z, Pattern pattern) {
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@ -118,6 +133,15 @@ public abstract class ArbitraryShape {
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}
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}
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/**
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* Generates the shape.
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*
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* @param editSession
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* @param pattern The pattern to generate default materials from.
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* @param hollow Specifies whether to generate a hollow shape.
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* @return number of affected blocks.
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* @throws MaxChangedBlocksException
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*/
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public int generate(EditSession editSession, Pattern pattern, boolean hollow) throws MaxChangedBlocksException {
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int affected = 0;
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