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Fixlighting now also calculates heightmaps
Fixes #386 and #438 seems fixed, but that might be something else that fixed?
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@ -1,5 +1,6 @@
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package com.boydti.fawe.beta;
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import com.boydti.fawe.beta.implementation.lighting.HeightMapType;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.extent.InputExtent;
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import com.sk89q.worldedit.world.biome.BiomeType;
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@ -29,6 +30,9 @@ public interface IChunkGet extends IBlocks, Trimable, InputExtent, ITileInput {
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@Override
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int getEmmittedLight(int x, int y, int z);
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@Override
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int[] getHeightMap(HeightMapType type);
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default void optimize() {
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}
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