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This is how Mojang checks if trees can grow.
Subject to changes.
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@ -53,7 +53,7 @@ public class ForestGenerator implements RegionFunction {
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BlockState block = editSession.getBlock(position);
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BlockState block = editSession.getBlock(position);
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BlockType t = block.getBlockType();
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BlockType t = block.getBlockType();
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if (t == BlockTypes.GRASS_BLOCK || t == BlockTypes.DIRT) {
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if (t == BlockTypes.GRASS_BLOCK || t == BlockTypes.DIRT || t == BlockTypes.PODZOL || t == BlockTypes.COARSE_DIRT) {
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return treeType.generate(editSession, position.add(0, 1, 0));
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return treeType.generate(editSession, position.add(0, 1, 0));
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} else if (t.getMaterial().isReplacedDuringPlacement()) {
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} else if (t.getMaterial().isReplacedDuringPlacement()) {
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// since the implementation's tree generators generally don't generate in non-air spots,
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// since the implementation's tree generators generally don't generate in non-air spots,
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